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A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In…

Machine Learning · Computer Science 2018-04-25 Weichao Li , Fuxian Huang , Xi Li , Gang Pan , Fei Wu

Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of…

Machine Learning · Computer Science 2018-05-22 Zichuan Lin , Tianqi Zhao , Guangwen Yang , Lintao Zhang

We propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value…

Machine Learning · Computer Science 2018-10-19 Steven Hansen , Pablo Sprechmann , Alexander Pritzel , André Barreto , Charles Blundell

In cooperative multi-agent reinforcement learning (MARL), agents aim to achieve a common goal, such as defeating enemies or scoring a goal. Existing MARL algorithms are effective but still require significant learning time and often get…

Machine Learning · Computer Science 2024-03-08 Hyungho Na , Yunkyeong Seo , Il-chul Moon

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

Machine Learning · Computer Science 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

Artificial Intelligence · Computer Science 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

We propose a new sample-efficient methodology, called Supervised Policy Update (SPU), for deep reinforcement learning. Starting with data generated by the current policy, SPU formulates and solves a constrained optimization problem in the…

Machine Learning · Computer Science 2018-12-27 Quan Vuong , Yiming Zhang , Keith W. Ross

Deep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose…

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

Machine Learning · Computer Science 2018-01-09 Benjamin Spector , Serge Belongie

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN. We achieve this by using quantile regression to approximate the…

Machine Learning · Computer Science 2018-06-20 Will Dabney , Georg Ostrovski , David Silver , Rémi Munos

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several…

Machine Learning · Computer Science 2017-07-11 Ziyu Wang , Victor Bapst , Nicolas Heess , Volodymyr Mnih , Remi Munos , Koray Kavukcuoglu , Nando de Freitas

In distributional reinforcement learning (RL), the estimated distribution of value function models both the parametric and intrinsic uncertainties. We propose a novel and efficient exploration method for deep RL that has two components. The…

Machine Learning · Computer Science 2019-05-16 Borislav Mavrin , Shangtong Zhang , Hengshuai Yao , Linglong Kong , Kaiwen Wu , Yaoliang Yu

Empowered by deep neural networks, deep reinforcement learning (DRL) has demonstrated tremendous empirical successes in various domains, including games, health care, and autonomous driving. Despite these advancements, DRL is still…

Machine Learning · Computer Science 2024-01-22 Dayang Liang , Yaru Zhang , Yunlong Liu

Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as…

Machine Learning · Computer Science 2021-07-13 Ray Jiang , Shangtong Zhang , Veronica Chelu , Adam White , Hado van Hasselt

Episodic self-imitation learning, a novel self-imitation algorithm with a trajectory selection module and an adaptive loss function, is proposed to speed up reinforcement learning. Compared to the original self-imitation learning algorithm,…

Artificial Intelligence · Computer Science 2020-11-30 Tianhong Dai , Hengyan Liu , Anil Anthony Bharath

Deep Reinforcement Learning has been able to achieve amazing successes in a variety of domains from video games to continuous control by trying to maximize the cumulative reward. However, most of these successes rely on algorithms that…

Machine Learning · Computer Science 2017-09-15 Rakesh R Menon , Balaraman Ravindran

Several algorithms have been proposed to sample non-uniformly the replay buffer of deep Reinforcement Learning (RL) agents to speed-up learning, but very few theoretical foundations of these sampling schemes have been provided. Among…

Machine Learning · Computer Science 2022-06-15 Thibault Lahire , Matthieu Geist , Emmanuel Rachelson

Applying deep reinforcement learning (RL) on real systems suffers from slow data sampling. We propose an enhanced generative adversarial network (EGAN) to initialize an RL agent in order to achieve faster learning. The EGAN utilizes the…

Artificial Intelligence · Computer Science 2017-05-30 Vincent Huang , Tobias Ley , Martha Vlachou-Konchylaki , Wenfeng Hu

Modern deep reinforcement learning methods have departed from the incremental learning required for eligibility traces, rendering the implementation of the $\lambda$-return difficult in this context. In particular, off-policy methods that…

Machine Learning · Computer Science 2020-01-15 Brett Daley , Christopher Amato
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