Related papers: Uniform Bounds for Non-negativity of the Diffusion…
We investigate a variant of the chip-firing process on the infinite path graph: rather than treating the chips as indistinguishable, we label them with positive integers. To fire an unstable vertex, i.e. a vertex with more than one chip, we…
A $k$-dispersed labelling of a graph $G$ on $n$ vertices is a labelling of the vertices of $G$ by the integers $1, \dots , n$ such that $d(i,i+1) \geq k$ for $1 \leq i \leq n-1$. $DL(G)$ denotes the maximum value of $k$ such that $G$ has a…
Starting from a unit mass on a vertex of a graph, we investigate the minimum number of "\emph{controlled diffusion}" steps needed to transport a constant mass $p$ outside of the ball of radius $n$. In a step of a controlled diffusion…
We extend the notion of chip-firing to weighted graphs, and generalize the Greedy Algorithm and Dhar's Burning Algorithm to weighted graphs. For a vertex $q \in V(\Gamma)$, we give an upper bound for the number of linearly equivalent…
A good edge-labelling of a simple, finite graph is a labelling of its edges with real numbers such that, for every ordered pair of vertices (u,v), there is at most one nondecreasing path from u to v. In this paper we prove that any graph on…
A good edge-labelling of a simple graph is a labelling of its edges with real numbers such that, for any ordered pair of vertices (u,v), there is at most one nondecreasing path from u to v. Say a graph is good if it admits a good…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
In the chip-firing variant, Diffusion, chips flow from places of high concentration to places of low concentration (or equivalently, from the rich to the poor). We explore this model on complete graphs, determining the number of different…
Consider a configuration of pebbles distributed on the vertices of a connected graph of order $n$. A pebbling step consists of removing two pebbles from a given vertex and placing one pebble on an adjacent vertex. A distribution of pebbles…
We study a particular chip-firing process on an infinite path graph. At any time when there are at least $a+b$ chips at a vertex, $a$ chips fire to the left and $b$ chips fire to the right. We describe the final state of this process when…
Graph burning is a discrete-time process that models the propagation of information in a network. Initially, we have an undirected graph of unburned vertices. At each time step, an unburned vertex is chosen to burn; additionally, unburned…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…
Let $G=(V,E)$ be a connected undirected graph with $k$ vertices. Suppose that on each vertex of the graph there is a player having an $n$-bit string. Each player is allowed to communicate with its neighbors according to an agreed…
A finite graph with an assignment of non-negative integers to vertices gives chip-firing games. Chip-firing games determine languages (sets of words) called the record sets of legal games. Bj\"orner, Lov\'asz and Shor found several…
We analyze a game-theoretic abstraction of epidemic containment played on an undirected graph $G$: each player is associated with a node in $G$ and can either acquire protection from a contagious process or risk infection. After decisions…
In this short paper we study the game of cops and robbers, which is played on the vertices of some fixed graph $G$. Cops and a robber are allowed to move along the edges of $G$ and the goal of cops is to capture the robber. The cop number…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…
We consider the following problem: let $n>k$ be natural numbers, and let $G$ be a graph on $n$ vertices (undirected, without loops or multiple edges). Denote by $h_k(G)$ the number of unordered pairs of vertices in the graph $G$ whose…