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Related papers: Scene-Aware Audio for 360\textdegree{} Videos

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We introduce an approach to convert mono audio recorded by a 360 video camera into spatial audio, a representation of the distribution of sound over the full viewing sphere. Spatial audio is an important component of immersive 360 video…

Sound · Computer Science 2018-09-10 Pedro Morgado , Nuno Vasconcelos , Timothy Langlois , Oliver Wang

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-01 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

This paper tackles the problem of novel view audio-visual synthesis along an arbitrary trajectory in an indoor scene, given the audio-video recordings from other known trajectories of the scene. Existing methods often overlook the effect of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Huiyu Gao , Jiahao Ma , David Ahmedt-Aristizabal , Chuong Nguyen , Miaomiao Liu

The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…

Multimedia · Computer Science 2023-08-21 Sung Jin Um , Dongjin Kim , Jung Uk Kim

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…

Sound · Computer Science 2019-05-15 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

We present a novel, reflection-aware method for 3D sound localization in indoor environments. Unlike prior approaches, which are mainly based on continuous sound signals from a stationary source, our formulation is designed to localize the…

Sound · Computer Science 2017-11-22 Inkyu An , Myungbae Son , Dinesh Manocha , Sung-eui Yoon

Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Daniel Adebi , Sagnik Majumder , Kristen Grauman

Audiovisual scenes are pervasive in our daily life. It is commonplace for humans to discriminatively localize different sounding objects but quite challenging for machines to achieve class-aware sounding objects localization without…

Computer Vision and Pattern Recognition · Computer Science 2021-12-23 Di Hu , Yake Wei , Rui Qian , Weiyao Lin , Ruihua Song , Ji-Rong Wen

The reproduction of acoustics is an important aspect of the preservation of cultural heritage. A common approach is to capture an impulse response in a hall and auralize it by convolving an input signal with the measured reverberant…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-28 Benoit Alary , Vesa Välimäki

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Andrew Owens , Tae-Hyun Oh

Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Arun Balajee Vasudevan , Dengxin Dai , Luc Van Gool

Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…

Sound · Computer Science 2026-03-02 Siyi Xie , Hanxin Zhu , Xinyi Chen , Tianyu He , Xin Li , Zhibo Chen

Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…

Sound · Computer Science 2021-05-04 Yan-Bo Lin , Yu-Chiang Frank Wang

Reverberation not only degrades the quality of speech for human perception, but also severely impacts the accuracy of automatic speech recognition. Prior work attempts to remove reverberation based on the audio modality only. Our idea is to…

Sound · Computer Science 2023-03-15 Changan Chen , Wei Sun , David Harwath , Kristen Grauman

Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…

Sound · Computer Science 2022-03-01 Dengxin Dai , Arun Balajee Vasudevan , Jiri Matas , Luc Van Gool

Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Karren Yang , Bryan Russell , Justin Salamon

Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-05 Francesco Nespoli , Daniel Barreda , Patrick A. Naylor
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