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Large-Language Models (LLMs) are changing the way learners acquire knowledge outside the classroom setting. Previous studies have shown that LLMs seem effective in generating to short and simple questions in introductory CS courses using…
NLP-powered automatic question generation (QG) techniques carry great pedagogical potential of saving educators' time and benefiting student learning. Yet, QG systems have not been widely adopted in classrooms to date. In this work, we aim…
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent game scenario that combines mobility, game mechanics and…
We explore the automatic generation of interactive, scenario-based lessons designed to train novice human tutors who teach middle school mathematics online. Employing prompt engineering through a Retrieval-Augmented Generation approach with…
Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore…
Large Language Models (LLMs) have the potential to transform the way a dynamic curriculum can be delivered. However, educators face significant challenges in interacting with these models, particularly due to complex prompt engineering and…
As online higher education expands, sustaining student engagement remains a critical challenge. This paper approaches immersive learning by investigating how custom GPTs foster immersion (as a state of deep mental involvement) for students…
With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…
Large language models (LLMs) are becoming increasingly better at a wide range of Natural Language Processing tasks (NLP), such as text generation and understanding. Recently, these models have extended their capabilities to coding tasks,…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…
Large language models (LLMs) have recently demonstrated a remarkable ability to generate code from natural language (NL) prompts. However, in the real world, NL is often too ambiguous to capture the true intent behind programming problems,…
Large Language Models (LLMs) have been widely explored in educational scenarios. We identify a critical vulnerability in current educational LLMs, pedagogical jailbreaks, where students use answer-inducing prompts to elicit solutions rather…
Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…
Large Language Models (LLMs) such as ChatGPT and GitHub Copilot have revolutionized automated code generation in software engineering. However, as these models are increasingly utilized for software development, concerns have arisen…
The impact of Large Language Models (LLMs) like GPT-3, GPT-4, and Bard in computer science (CS) education is expected to be profound. Students now have the power to generate code solutions for a wide array of programming assignments. For…
Learning to program can be challenging, and providing high-quality and timely support at scale is hard. Generative AI and its products, like ChatGPT, can create a solution for most intro-level programming problems. However, students might…
Background and Context: Over the past year, large language models (LLMs) have taken the world by storm. In computing education, like in other walks of life, many opportunities and threats have emerged as a consequence. Objectives: In this…
The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely,…
In the last few years, serious games have become popular, with a consensus of the benefits for teaching cyber security awareness and education. However, there is still a lack of pedagogical driven methodologies and tools to support serious…