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Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

Computers and Society · Computer Science 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

Artificial Intelligence · Computer Science 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Much research has highlighted the impressive capabilities of large language models (LLMs), like GPT and Bard, for solving introductory programming exercises. Recent work has shown that LLMs can effectively solve a range of more complex…

Software Engineering · Computer Science 2024-03-14 Bruno Pereira Cipriano , Pedro Alves , Paul Denny

University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…

Computers and Society · Computer Science 2013-07-30 Iza Marfisi-Schottman , Jean-Marc Labat , Thibault Carron

As large language models (LLMs) become increasingly common in educational applications, there is a growing need for evidence-based methods to design and evaluate LLM prompts that produce personalized and pedagogically aligned out-puts. This…

Artificial Intelligence · Computer Science 2026-01-23 Langdon Holmes , Adam Coscia , Scott Crossley , Joon Suh Choi , Wesley Morris

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

Computers and Society · Computer Science 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

Human-Computer Interaction · Computer Science 2017-09-29 Angela He

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

Artificial Intelligence · Computer Science 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

Design skills are increasingly recognized as a core competency for software professionals. Unfortunately, these skills are difficult to teach because design requires freedom and open-ended thinking, but new designers require a structured…

Computers and Society · Computer Science 2024-10-17 Christopher William Schankula , Habib Ghaffari Hadigheh , Spencer Smith , Christopher Kumar Anand

Feedback is one of the most crucial components to facilitate effective learning. With the rise of large language models (LLMs) in recent years, research in programming education has increasingly focused on automated feedback generation to…

Computers and Society · Computer Science 2025-09-05 Niklas Scholz , Manh Hung Nguyen , Adish Singla , Tomohiro Nagashima

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

Artificial Intelligence · Computer Science 2025-10-09 Ksenija Lace , Marite Kirikova

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…

Large language models (LLMs) have achieved strong results in code generation, but their ability to generate GUI applications, especially games, remains insufficiently studied. Existing benchmarks mainly evaluate correctness through test…

Software Engineering · Computer Science 2026-04-22 Zhiyuan Peng , Wei Tao , Xin Yin , Chenhao Ying , Yuan Luo , Yiwen Guo

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

Novice programmers benefit from timely, personalized support that addresses individual learning gaps, yet the availability of instructors and teaching assistants is inherently limited. Large language models (LLMs) present opportunities to…

Computers and Society · Computer Science 2025-10-07 Griffin Pitts , Anurata Prabha Hridi , Arun-Balajiee Lekshmi-Narayanan

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

Learning Games (LGs) are promising pedagogical tools but their design still remains experimental. Inspired by design-pattern based methods, recommended in educational domains, we propose a methodology and a model to analyze the scenario of…

Computers and Society · Computer Science 2018-12-27 Iza Marfisi-Schottman , Claudine Piau-Toffolon