Related papers: Active Learning for Out-of-class Activities by Usi…
Student engagement is a key construct for learning and teaching. While most of the literature explored the student engagement analysis on computer-based settings, this paper extends that focus to classroom instruction. To best examine…
The rise of process data availability has recently led to the development of data-driven learning approaches. However, most of these approaches restrict the use of the learned model to predict the future of ongoing process executions. The…
In this paper I describe an in-class discussion activity aimed at helping elementary education majors in a physical science course think about issues surrounding the inclusion of "Intelligent Design" in public school science standards. I…
Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…
Continual learning strives to ensure stability in solving previously seen tasks while demonstrating plasticity in a novel domain. Recent advances in continual learning are mostly confined to a supervised learning setting, especially in NLP…
To investigate the detection of students' behavioral engagement (On-Task vs. Off-Task), we propose a two-phase approach in this study. In Phase 1, contextual logs (URLs) are utilized to assess active usage of the content platform. If there…
Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…
This article describes how the author successfully adapted techniques drawn from the literature on active learning for use in a graduate-level course on quantum field theory. Students completed readings and online questions ahead of each…
Temporary school closures caused by the Covid-19 pandemic have posed new challenges for many teachers and students worldwide. Especially the abrupt shift to online distance learning posed many obstacles to be overcome and it particularly…
In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…
We carried out a qualitative study to identify the "missing pieces" in current computing devices and technologies that are preventing people from eliminating paper from their lives. Most of the existing literature has looked into the work…
E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…
Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…
App Planner is an interactive support tool for K-12 students, designed to assist in creating mobile applications. By utilizing generative AI, App Planner helps students articulate the problem and solution through guided conversations via a…
Generative Artificial Intelligence (GAI) can be seen as a double-edged weapon in education. Indeed, it may provide personalized, interactive and empowering pedagogical sequences that could favor students' intrinsic motivation, active…
Models can fail in unpredictable ways during deployment due to task ambiguity, when multiple behaviors are consistent with the provided training data. An example is an object classifier trained on red squares and blue circles: when…
Active learning is the iterative construction of a classification model through targeted labeling, enabling significant labeling cost savings. As most research on active learning has been carried out before transformer-based language models…
Interest in K-12 AI Literacy education has surged in the past year, yet large-scale learning data remains scarce despite considerable efforts in developing learning materials and running summer programs. To make larger scale dataset…
We demonstrate how students' use of modeling can be examined and assessed using student notebooks collected from an upper-division electronics lab course. The use of models is a ubiquitous practice in undergraduate physics education, but…
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…