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This paper explores how Interactive Digital Narratives (IDNs) can support learners in developing the critical literacies needed to address complex societal challenges, so-called wicked problems, such as climate change, pandemics, and social…
What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…
In the past twelve months, our team has had to move rapidly from conducting most of our user experiments in a laboratory setting, to running experiments in the wild away from the laboratory and without direct synchronous oversight from an…
Large Language Models have become popular for their remarkable capabilities in human-oriented tasks and traditional natural language processing tasks. Its efficient functioning is attributed to the attention mechanism in the Transformer…
A key challenge in human-robot interaction research lies in developing robotic systems that can effectively perceive and interpret social cues, facilitating natural and adaptive interactions. In this work, we present a novel framework for…
We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…
Evaluation is essential to understanding the value that digital creativity brings to people's experience, for example in terms of their enjoyment, creativity, and engagement. There is a substantial body of research on how to design and…
Reasoning is a fundamental capability of large language models (LLMs), enabling them to comprehend, analyze, and solve complex problems. In this paper, we introduce TextGames, an innovative benchmark specifically crafted to assess LLMs…
The topics of Artificial intelligence (AI) and especially Machine Learning (ML) are increasingly making their way into educational curricula. To facilitate the access for students, a variety of platforms, visual tools, and digital games are…
Working with abstract information often relies on static, symbolic representations that constrain exploration. We introduce Explorable Ideas, a framework that externalizes abstract concepts into explorable environments where physical…
The deployment of reinforcement learning (RL) in the real world comes with challenges in calibrating user trust and expectations. As a step toward developing RL systems that are able to communicate their competencies, we present a method of…
To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…
Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…
LLM-based Interactive Drama introduces a novel dialogue scenario in which the player immerses into a character and engages in a dramatic story by interacting with LLM agents. Despite the fact that this emerging area holds significant…
Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…
Large Language Models (LLMs) often exhibit a gap between their internal knowledge and their explicit linguistic outputs. In this report, we empirically investigate whether Looped Transformers (LTs)--architectures that increase computational…
This study investigates the influence of varying illumination levels on architectural experiences by employing a comprehensive approach that combines self-reported assessments and neurophysiological measurements. Thirty participants were…
This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with…
Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…
The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient is resource-intensive. To this end, we propose an LLM-powered…