Related papers: Human Motion Modeling using DVGANs
Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as…
In this paper, we propose a model using generative adversarial net (GAN) to generate realistic text. Instead of using standard GAN, we combine variational autoencoder (VAE) with generative adversarial net. The use of high-level latent…
We propose a novel way of solving the issue of classification of out-of-vocabulary gestures using Artificial Neural Networks (ANNs) trained in the Generative Adversarial Network (GAN) framework. A generative model augments the data set in…
Deep neural networks have been shown to perform well in many classical machine learning problems, especially in image classification tasks. However, researchers have found that neural networks can be easily fooled, and they are surprisingly…
Generative Adversarial Networks (GANs) is a novel class of deep generative models which has recently gained significant attention. GANs learns complex and high-dimensional distributions implicitly over images, audio, and data. However,…
Deep neural networks have demonstrated remarkable performance across various domains. However, they are vulnerable to adversarial examples, which can lead to erroneous predictions. Generative Adversarial Networks (GANs) can leverage the…
Generative Adversarial Nets (GANs) represent an important milestone for effective generative models, which has inspired numerous variants seemingly different from each other. One of the main contributions of this paper is to reveal a…
Generative adversarial networks (GANs) provide a way to learn deep representations without extensively annotated training data. They achieve this through deriving backpropagation signals through a competitive process involving a pair of…
In everyday life, photographs taken with a camera often suffer from motion blur due to hand vibrations or sudden movements. This phenomenon can significantly detract from the quality of the images captured, making it an interesting…
Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…
Generative Adversarial Networks (GAN) have attracted much research attention recently, leading to impressive results for natural image generation. However, to date little success was observed in using GAN generated images for improving…
Deep generative models seek to recover the process with which the observed data was generated. They may be used to synthesize new samples or to subsequently extract representations. Successful approaches in the domain of images are driven…
Over the past years, Generative Adversarial Networks (GANs) have shown a remarkable generation performance especially in image synthesis. Unfortunately, they are also known for having an unstable training process and might loose parts of…
Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter,…
Magnetic Resonance Imaging allows high resolution data acquisition with the downside of motion sensitivity due to relatively long acquisition times. Even during the acquisition of a single 2D slice, motion can severely corrupt the image.…
This paper describes a method for using Generative Adversarial Networks to learn distributed representations of natural language documents. We propose a model that is based on the recently proposed Energy-Based GAN, but instead uses a…
Human motion modelling is crucial in many areas such as computer graphics, vision and virtual reality. Acquiring high-quality skeletal motions is difficult due to the need for specialized equipment and laborious manual post-posting, which…
Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following…
Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in…
In recent years, Generative Adversarial Networks (GANs) have received significant attention from the research community. With a straightforward implementation and outstanding results, GANs have been used for numerous applications. Despite…