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We revisit the problem of designing strategyproof mechanisms for allocating divisible items among two agents who have linear utilities, where payments are disallowed and there is no prior information on the agents' preferences. The…

Computer Science and Game Theory · Computer Science 2017-04-13 Yun Kuen Cheung

Consider the problem of assigning indivisible objects to agents with strict ordinal preferences over objects, where each agent is interested in consuming at most one object, and objects have integer minimum and maximum quotas. We define an…

Theoretical Economics · Economics 2020-12-22 Marek Bojko

Prediction markets aggregate agents' beliefs regarding a future event, where each agent is paid based on the accuracy of its reported belief when compared to the realized outcome. Agents may strategically manipulate the market (e.g., delay…

Computer Science and Game Theory · Computer Science 2012-12-27 Ayman Ghoneim , Robert C. Williamson

A recent line of work in mechanism design has focused on guaranteeing incentive compatibility for agents without contingent reasoning skills: obviously strategyproof mechanisms guarantee that it is "obvious" for these imperfectly rational…

Computer Science and Game Theory · Computer Science 2023-12-14 Thomas Archbold , Bart de Keijzer , Carmine Ventre

We introduce a new family of mechanisms for one-sided matching markets, denoted pick-an-object (PAO) mechanisms. When implementing an allocation rule via PAO, agents are asked to pick an object from individualized menus. These choices may…

Theoretical Economics · Economics 2023-02-07 Inácio Bó , Rustamdjan Hakimov

We investigate the possibility of an incentive-compatible (IC, a.k.a. strategy-proof) mechanism for the classification of agents in a network according to their reviews of each other. In the $ \alpha $-classification problem we are…

Computer Science and Game Theory · Computer Science 2019-11-21 Yakov Babichenko , Oren Dean , Moshe Tennenholtz

We introduce a general approach based on \emph{selective verification} and obtain approximate mechanisms without money for maximizing the social welfare in the general domain of utilitarian voting. Having a good allocation in mind, a…

Computer Science and Game Theory · Computer Science 2015-07-10 Dimitris Fotakis , Christos Tzamos , Emmanouil Zampetakis

In many societal resource allocation domains, machine learning methods are increasingly used to either score or rank agents in order to decide which ones should receive either resources (e.g., homeless services) or scrutiny (e.g., child…

Multiagent Systems · Computer Science 2020-12-17 Andrew Estornell , Sanmay Das , Yevgeniy Vorobeychik

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

Methods for learning optimal policies in autonomous agents often assume that the way the domain is conceptualised---its possible states and actions and their causal structure---is known in advance and does not change during learning. This…

Artificial Intelligence · Computer Science 2018-01-11 Craig Innes , Alex Lascarides , Stefano V Albrecht , Subramanian Ramamoorthy , Benjamin Rosman

Partially observable Markov decision processes (POMDPs) form a prominent model for uncertainty in sequential decision making. We are interested in constructing algorithms with theoretical guarantees to determine whether the agent has a…

Artificial Intelligence · Computer Science 2024-12-17 Marius Belly , Nathanaël Fijalkow , Hugo Gimbert , Florian Horn , Guillermo A. Pérez , Pierre Vandenhove

An approximation of strategyproofness in large, two-sided matching markets is highly evident. Through simulations, one can observe that the percentage of agents with useful deviations decreases as the market size grows. Furthermore, there…

Multiagent Systems · Computer Science 2022-11-30 Lars Lien Ankile , Kjartan Krange , Yuto Yagi

We examine hypothesis testing within a principal-agent framework, where a strategic agent, holding private beliefs about the effectiveness of a product, submits data to a principal who decides on approval. The principal employs a hypothesis…

Machine Learning · Computer Science 2025-08-06 Safwan Hossain , Yatong Chen , Yiling Chen

We consider a social planner faced with a stream of myopic selfish agents. The goal of the social planner is to maximize the social welfare, however, it is limited to using only information asymmetry (regarding previous outcomes) and cannot…

Computer Science and Game Theory · Computer Science 2019-05-15 Lee Cohen , Yishay Mansour

We present a polynomial-time algorithm that determines, given some choice rule, whether there exists an obviously strategy-proof mechanism for that choice rule.

Theoretical Economics · Economics 2022-10-25 Louis Golowich , Shengwu Li

We consider the setting of stochastic multiagent systems modelled as stochastic multiplayer games and formulate an automated verification framework for quantifying and reasoning about agents' trust. To capture human trust, we work with a…

Logic in Computer Science · Computer Science 2019-05-17 Xiaowei Huang , Marta Kwiatkowska , Maciej Olejnik

We study the mechanism design problem of facility location on a metric space in the learning-augmented framework, where mechanisms have access to imperfect predictions of the optimal facility locations. Our objective is to design…

Computer Science and Game Theory · Computer Science 2026-05-05 Hau Chan , Jianan Lin , Chenhao Wang

A strictly strategy-proof mechanism is one that asks agents to use strictly dominant strategies. In the canonical one-dimensional mechanism design setting with private values, we show that strict strategy-proofness is equivalent to strict…

Theoretical Economics · Economics 2020-07-28 Matteo Escudé , Ludvig Sinander

Plan recognition algorithms infer agents' plans from their observed actions. Due to imperfect knowledge about the agent's behavior and the environment, it is often the case that there are multiple hypotheses about an agent's plans that are…

Artificial Intelligence · Computer Science 2017-03-06 Reuth Mirsky , Roni Stern , Ya'akov , Gal , Meir Kalech

The Gibbard-Satterthwaite Impossibility Theorem holds that dictatorship is the only Pareto optimal and strategyproof social choice function on the full domain of preferences. Much of the work in mechanism design aims at getting around this…

Computer Science and Game Theory · Computer Science 2017-03-21 Sophie Bade , Yannai A. Gonczarowski