Related papers: Communication, Computing and Caching for Mobile VR…
The conventional designs of mobile computation offloading fetch user-specific data to the cloud prior to computing, called offline prefetching. However, this approach can potentially result in excessive fetching of large volumes of data and…
In-network caching is likely to become an integral part of various networked systems (e.g., 5G networks, LPWAN and IoT systems) in the near future. In this paper, we compare and contrast model-based and machine learning approaches for…
Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…
With the quick proliferation of extended reality (XR) services, the mobile communications networks are faced with gigantic challenges to meet the diversified and challenging service requirements. A tight coordination or even convergence of…
In this paper, we present a novel mobile edge computing (MEC) model where the MEC server has the input and output data of all computation tasks and communicates with multiple caching-and-computing-enabled mobile devices via a shared…
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR…
It is well known that load balancing and low delivery communication cost are two critical issues in mapping requests to servers in Content Delivery Networks (CDNs). However, the trade-off between these two performance metrics has not been…
Nowadays, data caching is being used as a high-speed data storage layer in mobile edge computing networks employing flow control methodologies at an exponential rate. This study shows how to discover the best architecture for backhaul…
Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…
Caching at the network edge has emerged as a viable solution for alleviating the severe capacity crunch in modern content centric wireless networks by leveraging network load-balancing in the form of localized content storage and delivery.…
Mobile-edge computing (MEC) is an emerging technology for enhancing the computational capabilities of mobile devices and reducing their energy consumption via offloading complex computation tasks to the nearby servers. Multiuser MEC at…
Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of…
Cellular-connected wireless connectivity provides new opportunities for virtual reality(VR) to offer seamless user experience from anywhere at anytime. To realize this vision, the quality-of-service (QoS) for wireless VR needs to be…
As mobile network users look forward to the connectivity speeds of 5G networks, service providers are facing challenges in complying with connectivity demands without substantial financial investments. Network Function Virtualization (NFV)…
Cloud computing has provided economies of scale, savings, and efficiency for both individual consumers and enterprises. Its key advantage is its ability to handle increasing amounts of data and provide functionality that gives users the…
High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the…
In this paper, we study the optimal transmission of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server (e.g., access point or base station) to multiple single-antenna users in a multiple-input multiple-output…
The cloud computing industry has grown rapidly over the last decade, and with this growth there is a significant increase in demand for compute resources. Demand is manifested in the form of Virtual Machine (VM) requests, which need to be…
This paper explores the advancement of Vehicular Edge Computing (VEC) as a tailored application of Mobile Edge Computing (MEC) for the automotive industry, addressing the rising demand for real-time processing in connected and autonomous…
Devices with the ability to connect to the internet are growing in numbers day by day thus creating the need for a new way of manag-ing the way the produced traffic travels through data networks. Smart Cities, Vehicular Content Networks,…