Related papers: Communication, Computing and Caching for Mobile VR…
Processing computer vision applications (CVA) on mobile devices is challenging due to limited battery life and computing power. While cloud-based remote processing of CVA offers abundant computational resources, it introduces latency issues…
Coded caching techniques have received significant attention lately due to their provable gains in reducing the cost of data delivery in wireless networks. These gains, however, have only been demonstrated under the assumption of a free…
Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…
This paper investigates the cross-layer optimization of fast video delivery and caching for minimization of the overall video delivery time in a two-hop relaying network. The half-duplex relay nodes are equipped with both a cache and a…
Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…
Cloud mobile computing enables the offloading of computation-intensive applications from a mobile device to a cloud processor via a wireless interface. In light of the strong interplay between offloading decisions at the application layer…
Caching at mobile devices can facilitate device-to-device (D2D) communications, which may significantly improve spectrum efficiency and alleviate the heavy burden on backhaul links. However, most previous works ignored user mobility, thus…
Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. Yet, the success of an immersive VR…
Autonomous Vehicles (AVs) generated a plethora of data prior to support various vehicle applications. Thus, a big storage and high computation platform is necessary, and this is possible with the presence of Cloud Computing (CC). However,…
In this paper, we revisit the communication vs. distributed computing trade-off, studied within the framework of MapReduce in [1]. An implicit assumption in the aforementioned work is that each server performs all possible computations on…
Mobile network operators are considering caching as one of the strategies to keep up with the increasing demand for high-definition wireless video streaming. By prefetching popular content into memory at wireless access points or end user…
In this paper, the problem of content caching and transmission is studied for a wireless virtual reality (VR) network in which unmanned aerial vehicles (UAVs) capture videos on live games or sceneries and transmit them to small base…
With the development of blockchain and communication techniques, the Metaverse is considered as a promising next-generation Internet paradigm, which enables the connection between reality and the virtual world. The key to rendering a…
Mobile-edge computing (MEC) enhances the capacities and features of mobile devices by offloading computation-intensive tasks over wireless networks to edge servers. One challenge faced by the deployment of MEC in cellular networks is to…
Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…
Cellular data traffic almost doubles every year, greatly straining network capacity. The main driver for this development is wireless video. Traditional methods for capacity increase (like using more spectrum and increasing base station…
Metaverse applications that incorporate Mobile Augmented Reality (MAR) provide mixed and immersive experiences by amalgamating the virtual with the physical world. Notably, due to their multi-modality such applications are demanding in…
Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…
Augmented and Virtual Reality (AR/VR) is often called a "killer" application of 5G systems because it imposes very strict Quality of Service (QoS) requirements related to throughput, latency, and reliability. A high-resolution AR/VR flow…
Caching is emerging as a vital tool for alleviating the severe capacity crunch in modern content-centric wireless networks. The main idea behind caching is to store parts of popular content in end-users' memory and leverage the locally…