Related papers: The $Q_2$-free process in the hypercube
The distance of a graph from being triangle-free is a fundamental graph parameter, counting the number of edges that need to be removed from a graph in order for it to become triangle-free. Its corresponding computational problem is the…
$Q_{n,p}$, the random subgraph of the $n$-vertex hypercube $Q_n$, is obtained by independently retaining each edge of $Q_n$ with probability $p$. We give precise values for the cover time of $Q_{n,p}$ above the connectivity threshold.
We consider the next greedy randomized process for generating maximal H-free graphs: Given a fixed graph H and an integer n, start by taking a uniformly random permutation of the edges of the complete n-vertex graph. Then, construct an…
We investigate random processes for generating task-dependency graphs of order $n$ with $m$ edges and a specified number of initial vertices and terminal vertices. In order to do so, we consider two random processes for generating…
In this paper, we consider an analog of the well-studied extremal problem for triangle-free subgraphs of graphs for uniform hypergraphs. A loose triangle is a hypergraph $T$ consisting of three edges $e,f$ and $g$ such that $|e \cap f| = |f…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
Let $\mathcal{P}$ be a graph property which is preserved by removal of edges, and consider the random graph process that starts with the empty $n$-vertex graph and then adds edges one-by-one, each chosen uniformly at random subject to the…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. We begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed…
The generation of random graphs using edge swaps provides a reliable method to draw uniformly random samples of sets of graphs respecting some simple constraints, e.g. degree distributions. However, in general, it is not necessarily…
For a fixed integer $r\geqslant 3$, let $\mathbb{H}_r(n,p)$ be a random $r$-uniform hypergraph on the vertex set $[n]$, where each $r$-set is an edge randomly and independently with probability $p$. The random $r$-generalized triadic…
The celebrated Mantel's theorem states that any triangle-free graph on $n$ vertices contains at most $\left\lfloor n^2/4\right\rfloor$ edges. It is natural to ask how many triangles must exist in a graph with more than $\left\lfloor…
We consider three variants of the problem of finding a maximum weight restricted $2$-matching in a subcubic graph $G$. (A $2$-matching is any subset of the edges such that each vertex is incident to at most two of its edges.) Depending on…
Twisted hypercubes are generalizations of the Boolean hypercube, obtained by iteratively connecting two instances of a graph by a uniformly random perfect matching. Dudek et al. showed that when the two instances are independent, these…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. Begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed is…
Let $Q^d$ be the $d$-dimensional binary hypercube. We say that $P=\{v_1,\ldots, v_k\}$ is an increasing path of length $k-1$ in $Q^d$, if for every $i\in [k-1]$ the edge $v_iv_{i+1}$ is obtained by switching some zero coordinate in $v_i$ to…
We develop tail estimates for the number of edges in a Chung-Lu random graph with regularly varying weight distribution. Our results show that the most likely way to have an unusually large number of edges is through the presence of one or…
A $d$-regular graph on $n$ nodes has at most $T_{\max} = \frac{n}{3} \tbinom{d}{2}$ triangles. We compute the leading asymptotics of the probability that a large random $d$-regular graph has at least $c \cdot T_{\max}$ triangles, and…
We study the problem of finding large cuts in $d$-regular triangle-free graphs. In prior work, Shearer (1992) gives a randomised algorithm that finds a cut of expected size $(1/2 + 0.177/\sqrt{d})m$, where $m$ is the number of edges. We…
The degree-restricted random process is a natural algorithmic model for generating graphs with degree sequence D_n=(d_1, \ldots, d_n): starting with an empty n-vertex graph, it sequentially adds new random edges so that the degree of each…
When all non-edge distances of a graph realized in $\mathbb{R}^{d}$ as a {\em bar-and-joint framework} are generically {\em implied} by the bar (edge) lengths, the graph is said to be {\em rigid} in $\mathbb{R}^{d}$. For $d=3$,…