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Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…

Human-Computer Interaction · Computer Science 2025-09-03 Evan G. Center , Matti Pouke , Alessandro Nardi , Lukas Gehrke , Klaus Gramann , Timo Ojala , Steven M. LaValle

For a robot to learn a good policy, it often requires expensive equipment (such as sophisticated sensors) and a prepared training environment conducive to learning. However, it is seldom possible to perfectly equip robots for economic…

Artificial Intelligence · Computer Science 2019-07-19 Hélène Plisnier , Denis Steckelmacher , Diederik Roijers , Ann Nowé

A growth mindset has shown promising outcomes for increasing empathy ability. However, stimulating a growth mindset in VR-based empathy interventions is under-explored. In the present study, we implemented prosocial VR content, Our Neighbor…

Human-Computer Interaction · Computer Science 2024-04-02 Seoyeon Bae , Yoon Kyung Lee , Jungcheol Lee , Jaeheon Kim , Haeseong Jeon , Seung-Hwan Lim , Byung-Cheol Kim , Sowon Hahn

Meaning has been called the "holy grail" of a variety of scientific disciplines, ranging from linguistics to philosophy, psychology and the neurosciences. The field of Artifical Intelligence (AI) is very much a part of that list: the…

Artificial Intelligence · Computer Science 2016-10-25 Douwe Kiela , Luana Bulat , Anita L. Vero , Stephen Clark

Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented…

Computer Vision and Pattern Recognition · Computer Science 2022-04-27 Matteo Tiezzi , Simone Marullo , Lapo Faggi , Enrico Meloni , Alessandro Betti , Stefano Melacci

Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This…

Artificial Intelligence · Computer Science 2025-04-18 Baining Zhao , Ziyou Wang , Jianjie Fang , Chen Gao , Fanhang Man , Jinqiang Cui , Xin Wang , Xinlei Chen , Yong Li , Wenwu Zhu

Recent advances in immersive technology have opened new possibilities in sports training, especially for activities requiring precise motor skills, such as tennis. In this paper, we present a virtual reality (VR) tennis training system…

Human-Computer Interaction · Computer Science 2025-04-23 Ryan Najami , Rami Ghannam

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

Vision-language navigation requires agents to reason and act under constraints of embodiment. While vision-language models (VLMs) demonstrate strong generalization, current benchmarks provide limited understanding of how embodiment -- i.e.,…

Robotics · Computer Science 2025-12-23 Tin Stribor Sohn , Maximilian Dillitzer , Jason J. Corso , Eric Sax

When a robot encounters a novel object, how should it respond$\unicode{x2014}$what data should it collect$\unicode{x2014}$so that it can find the object in the future? In this work, we present a method for learning image features of an…

Robotics · Computer Science 2024-10-16 Allison Pinosky , Todd D. Murphey

Citiverses hold the potential to support regulatory learning by offering immersive, virtual environments for experimenting with policy scenarios and technologies. This paper proposes a science-for-policy agenda to explore the potential of…

Artificial Intelligence · Computer Science 2025-10-21 Isabelle Hupont , Marisa Ponti , Sven Schade

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

Embodied AI aims to develop intelligent systems with physical forms capable of perceiving, decision-making, acting, and learning in real-world environments, providing a promising way to Artificial General Intelligence (AGI). Despite decades…

Robotics · Computer Science 2025-08-15 Wenlong Liang , Rui Zhou , Yang Ma , Bing Zhang , Songlin Li , Yijia Liao , Ping Kuang

Vision-and-language navigation (VLN) aims to enable embodied agents to navigate in realistic environments using natural language instructions. Given the scarcity of domain-specific training data and the high diversity of image and language…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Pierre-Louis Guhur , Makarand Tapaswi , Shizhe Chen , Ivan Laptev , Cordelia Schmid

Virtual reality is widely adopted for applications such as training, education, and collaboration. The construction industry, known for its complex projects and numerous personnel involved, relies heavily on effective collaboration. Setting…

Human-Computer Interaction · Computer Science 2024-11-01 Liuchuan Yu , Ching-Yu Cheng , William F Ranc , Joshua Dow , Michael Szilagyi , Haikun Huang , Sungsoo Ray Hong , Behzad Esmaeili , Lap-Fai Yu

Lifelong learning or continual learning is the problem of training an AI agent continuously while also preventing it from forgetting its previously acquired knowledge. Streaming lifelong learning is a challenging setting of lifelong…

Machine Learning · Computer Science 2024-02-20 Soumya Banerjee , Vinay K. Verma , Avideep Mukherjee , Deepak Gupta , Vinay P. Namboodiri , Piyush Rai

Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately…

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

Human-Computer Interaction · Computer Science 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit

Webcam-based eye tracking is a cost-effective, scalable method for remote research that effectively reaches broader populations. However, uncontrolled environments and hardware diversity lead to inconsistent data quality in crowdsourcing.…

Human-Computer Interaction · Computer Science 2026-05-06 Ka Hei Carrie Lau , Enkelejda Kasneci
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