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Informatics world digitizes the human beings, with the contribution made by all the industrial people. In the recent survey it is proved that people are not accustomed or they are not able to access the electronic devices to its extreme…

Other Computer Science · Computer Science 2013-05-14 RamKumar Lakshminarayanan , RD. Balaji , Binod kumar , Malathi Balaji

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with…

Human-Computer Interaction · Computer Science 2025-01-07 Zhongyuan Yu , Daniel Zeidler , Krishnan Chandran , Lars Engeln , Kelsang Mende , Matthew McGinity

Extended Reality (XR) technologies enable the personalized mediation of an individual's perceivable reality across modalities, thereby creating a Personalized Reality (PR). While this may lead to individually beneficial effects in the form…

Human-Computer Interaction · Computer Science 2025-04-15 Jannis Strecker , Luka Bekavac , Kenan Bektaş , Simon Mayer

This paper explores the economics of Augmented Reality (AR) and Virtual Reality (VR) technologies within decision-making contexts. Two metrics are proposed: Context Entropy, the informational complexity of an environment, and Context…

General Economics · Economics 2023-05-29 Joshua Gans , Abhishek Nagaraj

Sensory illusions - where a sensory stimulus causes people to perceive effects that are altered by a different sensory stimulus - have the potential to enrich mixed-reality based interactions. The well-known colour-temperature illusion is a…

Human-Computer Interaction · Computer Science 2024-06-06 Connor Wilson , Daniel J. Rea , Scott Bateman

Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due…

Human-Computer Interaction · Computer Science 2025-05-01 Feiyu Lu , Mengyu Chen , Hsiang Hsu , Pranav Deshpande , Cheng Yao Wang , Blair MacIntyre

Augmented reality technology has emerged as a promising solution to assist with wayfinding difficulties, bridging the gap between obtaining navigational assistance and maintaining an awareness of one's real-world surroundings. This article…

Human-Computer Interaction · Computer Science 2023-11-21 Zhiwen Qiu , Armin Mostafavi , Saleh Kalantari

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

We propose the term and concept XV (eXtended meta/omni/uni/Verse) as an alternative to, and generalization of, the shared/social virtual reality widely known as ``metaverse''. XV is shared/social XR. We, and many others, use XR (eXtended…

Systems and Control · Electrical Eng. & Systems 2022-12-16 Steve Mann , Yu Yuan , Tom Furness , Joseph Paradiso , Thomas Coughlin

Digitalization offers chances as well as risks for industrial companies. This article describes how the area of Mixed Reality, with its manifestations Augmented and Virtual Reality, can support industrial applications in the age of…

Human-Computer Interaction · Computer Science 2017-09-05 Jens Grubert

Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…

Multimedia · Computer Science 2024-03-25 Haopeng Wang , Roberto Martinez-Velazquez , Haiwei Dong , Abdulmotaleb El Saddik

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

Teaching that uses projected presentation media such as slide-shows lacks support for dynamic content whose form and behaviors require live changes during a lecture. Recent software alternatives such as the Chalktalk software platform allow…

Human-Computer Interaction · Computer Science 2020-08-20 Zhenyi He , Ken Perlin

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

Human-Computer Interaction · Computer Science 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

The term XR is currently widely used as an expression encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). However, there is no clear consensus regarding its origin or meaning. XR is sometimes explained as an…

Human-Computer Interaction · Computer Science 2026-04-01 Takeshi Kurata

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application,…

Human-Computer Interaction · Computer Science 2020-10-15 Wanze Xie , Yining Liang , Janet Johnson , Andrea Mower , Samuel Burns , Colleen Chelini , Paul D Alessandro , Nadir Weibel , Jürgen P. Schulze

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk