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In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

In virtual reality environments, the alignment of perceptual modalities is crucial for immersion and presence. In the AR domain, it is difficult to create such alignments because elements in the physical world are often beyond the user's…

Human-Computer Interaction · Computer Science 2026-05-18 Jan Henry Belz

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

Virtual reality and related technologies such as mixed and augmented reality have received extensive coverage in both mainstream and fringe media outlets. When the subject goes to a new AR headset, another AR device, or AR glasses, the talk…

Cryptography and Security · Computer Science 2024-04-29 Sameer Chauhan , Luv Sachdeva

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

Augmented reality has great potential for embedding data visualizations in the world around the user. While this can enhance users' understanding of their surroundings, it also bears the risk of overwhelming their senses with a barrage of…

Human-Computer Interaction · Computer Science 2026-02-24 Sebastian Hubenschmid , Arvind Srinivasan , Niklas Elmqvist , Dieter Schmalstieg , Michael Sedlmair

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

Human-Computer Interaction · Computer Science 2025-12-05 E. Ch'ng

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of…

Human-Computer Interaction · Computer Science 2024-11-08 Panagiotis Kourtesis

Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…

Human-Computer Interaction · Computer Science 2023-12-04 Nuno Verdelho Trindade , Alfredo Ferreira , João Madeiras Pereira

eXtended Reality (XR) autism research, ranging from Augmented Reality to Virtual Reality, focuses on socio-emotional abilities and high-functioning autism. However common autism interventions address the entire spectrum over social, sensory…

Human-Computer Interaction · Computer Science 2022-04-11 Valentin Bauer , Tifanie Bouchara , Patrick Bourdot

Mixed Reality (MR) allows users to interact with digital objects in a physical environment, but several limitations have hampered widespread adoption. Physiologically adaptive systems detecting user's states can drive interaction and…

Human-Computer Interaction · Computer Science 2023-04-03 Francesco Chiossi , Sven Mayer

In recent years, the use of the automobile as the primary mode of transportation has been increasing and driving has become an important part of daily life. Driving is a multi-sensory experience as drivers rely on their senses to provide…

Human-Computer Interaction · Computer Science 2014-05-06 Michelle Krüger Silvéria

A switchable virtual reality (VR), augmented reality (AR), and mixed reality (MR) system is proposed using digital optical cloaking. Optical cloaking allows completely opaque VR devices to be "cloaked," switching to AR or MR while providing…

Optics · Physics 2018-02-07 Joseph S. Choi

Extended reality (XR) technology has the incredible potential to revolutionize mental health treatment and support, bringing a whole new dimension to the field. Through the use of immersive virtual and augmented reality experiences,…

Human-Computer Interaction · Computer Science 2023-04-05 Benjamin Kenwright

The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…

Human-Computer Interaction · Computer Science 2023-09-06 Ziaullah Momand , Jonathan H. Chan , Pornchai Mongkolnam

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented…

Human-Computer Interaction · Computer Science 2018-08-13 Zhenliang Zhang , Dongdong Weng , Haiyan Jiang , Yue Liu , Yongtian Wang

Augmented reality, where digital objects are overlaid and combined with the ordinary visual surface, is a technology under rapid development, which has long been a part of visions of the digital future. In this article, I examine how gaze…

Computers and Society · Computer Science 2024-05-07 Marianne Gunderson