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We describe a simple algorithm based on a Markov chain process to generate simply connected acyclic directed graphs over a fixed set of vertices. This algorithm is an extension of a previous one, designed to generate acyclic digraphs, non…

Discrete Mathematics · Computer Science 2007-05-23 Guy Melancon , Fabrice Philippe

Solving inverse problems and achieving statistical rigour in landscape evolution models requires running many model realizations. Parallel computation is necessary to achieve this in a reasonable time. However, no previous algorithm is…

Computational Engineering, Finance, and Science · Computer Science 2019-01-23 Richard Barnes

The preparation of the stationary distribution of irreducible, time-reversible Markov chains is a fundamental building block in many heuristic approaches to algorithmically hard problems. It has been conjectured that quantum analogs of…

Quantum Physics · Physics 2015-02-20 Vedran Dunjko , Hans J. Briegel

We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-02 Yuechao Pan , Yangzihao Wang , Yuduo Wu , Carl Yang , John D. Owens

Running kinetic simulations using grid-based methods is extremely expensive due to the up to six-dimensional phase space. Recently, it has been shown that dynamical low-rank algorithms can drastically reduce the required computational…

Plasma Physics · Physics 2022-08-31 Fabio Cassini , Lukas Einkemmer

The ability to model, analyze, and predict execution time of computations is an important building block supporting numerous efforts, such as load balancing, performance optimization, and automated performance tuning for high performance,…

Performance · Computer Science 2020-06-22 James D. Stevens , Andreas Klöckner

We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of…

Computational Geometry · Computer Science 2015-03-20 Stanley Tzeng , John D. Owens

Given a graph $G$ and collection of subgraphs $T$ (called tiles), we consider covering $G$ with copies of tiles in $T$ so that each vertex $v\in G$ is covered with a predetermined multiplicity. The multinomial tiling model is a natural…

Probability · Mathematics 2021-04-08 Richard Kenyon , Cosmin Pohoata

We present a new parallel algorithm for probabilistic graphical model optimization. The algorithm relies on data-parallel primitives (DPPs), which provide portable performance over hardware architecture. We evaluate results on CPUs and GPUs…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-14 Brenton Lessley , Talita Perciano , Colleen Heinemann , David Camp , Hank Childs , E. Wes Bethel

This paper is devoted to computational algorithms designed to describe the classical Ising magnet in some specific cases when an additional macroscopic restriction in form of constant charge density exists in the system. We developed and…

Computational Physics · Physics 2023-01-30 K. S. Budrin , V. A. Ulitko , A. A. Chikov , Yu. D. Panov , A. S. Moskvin

The problem of counting tilings of a plane region using specified tiles can often be recast as the problem of counting (perfect) matchings of some subgraph of an Aztec diamond graph A_n, or more generally calculating the sum of the weights…

Combinatorics · Mathematics 2007-05-23 James Propp

We introduce a counterpart to the notion of vertex disjoint tilings by copy of a fixed graph F to the setting of graphons. The case F=K_2 gives the notion of matchings in graphons. We give a transference statement that allows us to switch…

Combinatorics · Mathematics 2021-01-05 Jan Hladky , Ping Hu , Diana Piguet

We propose an extension of the Contextual Graph Markov Model, a deep and probabilistic machine learning model for graphs, to model the distribution of edge features. Our approach is architectural, as we introduce an additional Bayesian…

Machine Learning · Computer Science 2023-08-21 Daniele Atzeni , Federico Errica , Davide Bacciu , Alessio Micheli

In this paper, we develop a new parallel auxiliary grid algebraic multigrid (AMG) method to leverage the power of graphic processing units (GPUs). In the construction of the hierarchical coarse grid, we use a simple and fixed coarsening…

Numerical Analysis · Mathematics 2012-12-07 Lu Wang , Xiaozhe Hu , Jonathan Cohen , Jinchao Xu

We present a multi-purpose genetic algorithm, designed and implemented with GPGPU / CUDA parallel computing technology. The model was derived from our CPU serial implementation, named GAME (Genetic Algorithm Model Experiment). It was…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Stefano Cavuoti , Mauro Garofalo , Massimo Brescia , Maurizio Paolillo , Antonio Pescape' , Giuseppe Longo , Giorgio Ventre

We demonstrate the first implementation of recently-developed fast explicit kinetic integration algorithms on modern graphics processing unit (GPU) accelerators. Taking as a generic test case a Type Ia supernova explosion with an extremely…

Computational Physics · Physics 2016-08-01 Benjamin Brock , Andrew Belt , Jay Jay Billings , Mike Guidry

In this paper we propose a perfect simulation algorithm for the Exponential Random Graph Model, based on the Coupling From The Past method of Propp & Wilson (1996). We use a Glauber dynamics to construct the Markov Chain and we prove the…

Computation · Statistics 2017-10-04 Andressa Cerqueira , Aurélien Garivier , Florencia Leonardi

Today, cheap numerical hardware offers huge amounts of parallel computing power, much of which is used for the task of fitting neural networks to data. Adoption of this hardware to accelerate statistical Markov chain Monte Carlo (MCMC)…

Computation · Statistics 2024-11-08 Pavel Sountsov , Colin Carroll , Matthew D. Hoffman

Stencil computations are widely used in HPC applications. Today, many HPC platforms use GPUs as accelerators. As a result, understanding how to perform stencil computations fast on GPUs is important. While implementation strategies for…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-09-16 Ryuichi Sai , John Mellor-Crummey , Xiaozhu Meng , Mauricio Araya-Polo , Jie Meng

We describe a simple yet highly parallel method for re-indexing "indexed" data sets like triangle meshes or unstructured-mesh data sets -- which is useful for operations such as removing duplicate or un-used vertices, merging different…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-22 Ingo Wald