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Related papers: Random Tilings with the GPU

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Graphics processors, or GPUs, have recently been widely used as accelerators in the shared environments such as clusters and clouds. In such shared environments, many kernels are submitted to GPUs from different users, and throughput is an…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-03-22 Jianlong Zhong , Bingsheng He

We provide a preliminary study on utilizing GPU (Graphics Processing Unit) to accelerate computation for three simulation optimization tasks with either first-order or second-order algorithms. Compared to the implementation using only CPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-19 Jinghai He , Haoyu Liu , Yuhang Wu , Zeyu Zheng , Tingyu Zhu

In this paper we present the Markov variation, a smoothness measure which offers a probabilistic interpretation of graph signal smoothness. This measure is then used to develop an optimization framework for graph signal interpolation. Our…

Signal Processing · Electrical Eng. & Systems 2020-01-29 Ayelet Heimowitz , Yonina C. Eldar

We report on our efforts to implement overlap fermions on NVIDIA GPUs using CUDA, commenting on the algorithms used, implemetation details, and the performance of our code.

High Energy Physics - Lattice · Physics 2015-11-16 Nigel Cundy , Weonjong Lee

We present a GPU-accelerated version of a high-order discontinuous Galerkin discretization of the unsteady incompressible Navier-Stokes equations. The equations are discretized in time using a semi-implicit scheme with explicit treatment of…

Numerical Analysis · Mathematics 2018-05-08 Ali Karakus , Noel Chalmers , Kasia Swirydowicz , Timothy Warburton

In many Multimedia content analytics frameworks feature likelihood maps represented as histograms play a critical role in the overall algorithm. Integral histograms provide an efficient computational framework for extracting multi-scale…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-07 Mahdieh Poostchi , Kannappan Palaniappan , Da Li , Michela Becchi , Filiz Bunyak , Guna Seetharaman

We present a GPU implementation of vertex-patch smoothers for higher order finite element methods in two and three dimensions. Analysis shows that they are not memory bound with respect to GPU DRAM, but with respect to on-chip scratchpad…

Numerical Analysis · Mathematics 2025-05-07 Cu Cui , Paul Grosse-Bley , Guido Kanschat , Robert Strzodka

We propose a GPU-based distributed optimization algorithm, aimed at controlling optimal power flow in multi-phase and unbalanced distribution systems. Typically, conventional distributed optimization algorithms employed in such scenarios…

Optimization and Control · Mathematics 2023-10-17 Minseok Ryu , Geunyeong Byeon , Kibaek Kim

We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse…

Graphics · Computer Science 2020-08-05 Cheng Li , Min Tang , Ruofeng Tong , Ming Cai , Jieyi Zhao , Dinesh Manocha

We consider the approximation of expectations with respect to the distribution of a latent Markov process given noisy measurements. This is known as the smoothing problem and is often approached with particle and Markov chain Monte Carlo…

Computation · Statistics 2019-02-06 Lawrence Middleton , George Deligiannidis , Arnaud Doucet , Pierre E. Jacob

A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…

Combinatorics · Mathematics 2012-10-19 M. A. Fiol , J. Vilaltella

Efficient parallelization of algorithms on general-purpose GPUs is essential in many areas today. However, it is a non-trivial task for software engineers to utilize GPUs to improve the performance of high-level programs in general.…

Programming Languages · Computer Science 2024-07-09 Lars Hummelgren , John Wikman , Oscar Eriksson , Philipp Haller , David Broman

This paper aims at improving the convergence to equilibrium of finite ergodic Markov chains via permutations and projections. First, we prove that a specific mixture of permuted Markov chains arises naturally as a projection under the KL…

Probability · Mathematics 2025-07-22 Michael C. H. Choi , Max Hird , Youjia Wang

The simulation of the two-dimensional Ising model is used as a benchmark to show the computational capabilities of Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-26 Joshua Romero , Mauro Bisson , Massimiliano Fatica , Massimo Bernaschi

This paper introduces novel method of simulation of lipid biomembranes based on Metropolis Hastings algorithm and Graphic Processing Unit computational power. Method gives up to 55 times computational boost in comparison to classical…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-09-18 M. Lis , L. Pintal

Among the many possible approaches for the parallelization of self-organizing networks, and in particular of growing self-organizing networks, perhaps the most common one is producing an optimized, parallel implementation of the standard…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-31 Giacomo Parigi , Angelo Stramieri , Danilo Pau , Marco Piastra

Graph processing requires irregular, fine-grained random access patterns incompatible with contemporary off-chip memory architecture, leading to inefficient data access. This inefficiency makes graph processing an extremely memory-bound…

Hardware Architecture · Computer Science 2025-03-11 Changmin Shin , Jaeyong Song , Hongsun Jang , Dogeun Kim , Jun Sung , Taehee Kwon , Jae Hyung Ju , Frank Liu , Yeonkyu Choi , Jinho Lee

Markov jump processes and continuous time Bayesian networks are important classes of continuous time dynamical systems. In this paper, we tackle the problem of inferring unobserved paths in these models by introducing a fast auxiliary…

Methodology · Statistics 2012-02-20 Vinayak Rao , Yee Whye Teh

We propose and investigate a unifying class of sparse random graph models, based on a hidden coloring of edge-vertex incidences, extending an existing approach, Random graphs with a given degree distribution, in a way that admits a…

Statistical Mechanics · Physics 2009-11-10 Bo Söderberg

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

Graphics · Computer Science 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong
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