Related papers: Motion Fused Frames: Data Level Fusion Strategy fo…
Fusing LiDAR and camera information is essential for achieving accurate and reliable 3D object detection in autonomous driving systems. This is challenging due to the difficulty of combining multi-granularity geometric and semantic features…
Force myography has recently gained increasing attention for hand gesture recognition tasks. However, there is a lack of publicly available benchmark data, with most existing studies collecting their own data often with custom hardware and…
Multi-frame methods improve monocular depth estimation over single-frame approaches by aggregating spatial-temporal information via feature matching. However, the spatial-temporal feature leads to accuracy degradation in dynamic scenes. To…
Online recognition of gestures is critical for intuitive human-robot interaction (HRI) and further push collaborative robotics into the market, making robots accessible to more people. The problem is that it is difficult to achieve accurate…
We present a deep neural network (DNN) that uses both sensor data (gyroscope) and image content (optical flow) to stabilize videos through unsupervised learning. The network fuses optical flow with real/virtual camera pose histories into a…
Deep learning models have emerged as a powerful tool for various medical applications. However, their success depends on large, high-quality datasets that are challenging to obtain due to privacy concerns and costly annotation. Generative…
Temporal Video Frame Synthesis (TVFS) aims at synthesizing novel frames at timestamps different from existing frames, which has wide applications in video codec, editing and analysis. In this paper, we propose a high framerate TVFS…
Foundation models (FMs) are large neural networks trained on broad datasets, excelling in downstream tasks with minimal fine-tuning. Human activity recognition in video has advanced with FMs, driven by competition among different…
This paper demonstrates two different fusion techniques at two different levels of a human face recognition process. The first one is called data fusion at lower level and the second one is the decision fusion towards the end of the…
Motion recognition is a promising direction in computer vision, but the training of video classification models is much harder than images due to insufficient data and considerable parameters. To get around this, some works strive to…
The accurate detection and grasping of transparent objects are challenging but of significance to robots. Here, a visual-tactile fusion framework for transparent object grasping under complex backgrounds and variant light conditions is…
In image fusion, images obtained from different sensors are fused to generate a single image with enhanced information. In recent years, state-of-the-art methods have adopted Convolution Neural Networks (CNNs) to encode meaningful features…
EMG-based hand gesture recognition uses electromyographic~(EMG) signals to interpret and classify hand movements by analyzing electrical activity generated by muscle contractions. It has wide applications in prosthesis control,…
3D hand pose is an underexplored modality for action recognition. Poses are compact yet informative and can greatly benefit applications with limited compute budgets. However, poses alone offer an incomplete understanding of actions, as…
A significant challenge in object detection is accurate identification of an object's position in image space, whereas one algorithm with one set of parameters is usually not enough, and the fusion of multiple algorithms and/or parameters…
Defining methods for the automatic understanding of gestures is of paramount importance in many application contexts and in Virtual Reality applications for creating more natural and easy-to-use human-computer interaction methods. In this…
Human action Recognition for unknown views is a challenging task. We propose a view-invariant deep human action recognition framework, which is a novel integration of two important action cues: motion and shape temporal dynamics (STD). The…
Skeleton sequences are lightweight and compact, and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3D joint coordinates as spatial-temporal cues,…
This study introduces an advanced gesture recognition and user interface (UI) interaction system powered by deep learning, highlighting its transformative impact on UI design and functionality. By utilizing optimized convolutional neural…
We propose a hierarchical approach to multi-action recognition that performs joint classification and segmentation. A given video (containing several consecutive actions) is processed via a sequence of overlapping temporal windows. Each…