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Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…
Zero-shot skeleton-based action recognition aims to recognize actions of unseen categories after training on data of seen categories. The key is to build the connection between visual and semantic space from seen to unseen classes. Previous…
Skeleton-based action recognition has made great progress recently, but many problems still remain unsolved. For example, most of the previous methods model the representations of skeleton sequences without abundant spatial structure…
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…
While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new…
Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences,…
Current state-of-the-art approaches to skeleton-based action recognition are mostly based on recurrent neural networks (RNN). In this paper, we propose a novel convolutional neural networks (CNN) based framework for both action…
Recent advances in the joint processing of images have certainly shown its advantages over individual processing. Different from the existing works geared towards co-segmentation or co-localization, in this paper, we explore a new joint…
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel…
Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video…
Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…
It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present…
Graph Convolutional Networks (GCNs) have been widely used to model the high-order dynamic dependencies for skeleton-based action recognition. Most existing approaches do not explicitly embed the high-order spatio-temporal importance to…
This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…
3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both…
Spatial co-location pattern mining refers to the task of discovering the group of objects or events that co-occur at many places. Extracting these patterns from spatial data is very difficult due to the complexity of spatial data types,…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Contrastive learning has been successfully leveraged to learn action representations for addressing the problem of semi-supervised skeleton-based action recognition. However, most contrastive learning-based methods only contrast global…
How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions…