Related papers: Uniform Substitution for Differential Game Logic
This article introduces a relatively complete proof calculus for differential dynamic logic (dL) that is entirely based on uniform substitution, a proof rule that substitutes a formula for a predicate symbol everywhere. Uniform…
This paper introduces a new proof calculus for differential dynamic logic (dL) that is entirely based on uniform substitution, a proof rule that substitutes a formula for a predicate symbol everywhere. Uniform substitutions make it possible…
Uniform substitution of function, predicate, program or game symbols is the core operation in parsimonious provers for hybrid systems and hybrid games. By postponing soundness-critical admissibility checks, this paper introduces a uniform…
This paper introduces a uniform substitution calculus for $\mathsf{dL}_\text{CHP}$, the dynamic logic of communicating hybrid programs. Uniform substitution enables parsimonious prover kernels by using axioms instead of axiom schemata.…
This paper introduces a uniform substitution calculus for differential refinement logic dRL. The logic dRL extends the differential dynamic logic dL such that one can simultaneously reason about properties of and relations between hybrid…
Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…
First-order game logic GL and the first-order modal mu-calculus Lmu are proved to be equiexpressive and equivalent, thereby fully aligning their expressive and deductive power. That is, there is a semantics-preserving translation from GL to…
Satisfiability checking for monotone modal logic is known to be (only) NP-complete. We show that this remains true when the logic is extended with aconjunctive and alternation-free fixpoint operators as well as the universal modality; the…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
Uniform proofs are sequent calculus proofs with the following characteristic: the last step in the derivation of a complex formula at any stage in the proof is always the introduction of the top-level logical symbol of that formula. We…
Many different systems with explicit substitutions have been proposed to implement a large class of higher-order languages. Motivations and challenges that guided the development of such calculi in functional frameworks are surveyed in the…
Hybrid games model cyber-physical systems (CPS), like cars, trains, and airplanes, where discrete control decisions interact with continuous physical dynamics. We use Large Language Models (LLMs) to scale formal verification and synthesis…
The graph programming language GP 2 allows to apply sets of rule schemata (or "attributed" rules) non-deterministically. To analyse conflicts of programs statically, graphs labelled with expressions are overlayed to construct critical pairs…
Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…
We propose a new version of generalized probabilistic propositional logic, namely, discrete-continuous logic (DCL) in which every generalized proposition (GP) is represented as 2x2 nondiagonal positive matrix with unit trace. We demonstrate…
The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…
The article introduces the concept of uniformity, which is formulated as a scheme of axioms. The connection of this concept with ordered sets is studied. The effectiveness of using axiom schemes as a convenient and short way of replacing…
We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…
There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…
We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…