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In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the…

Human-Computer Interaction · Computer Science 2024-09-19 Fengzhou Liang , Tian Min , Yuta Sugiura

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

Attributes of sound inherent to objects can provide valuable cues to learn rich representations for object detection and tracking. Furthermore, the co-occurrence of audiovisual events in videos can be exploited to localize objects over the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-05 Francisco Rivera Valverde , Juana Valeria Hurtado , Abhinav Valada

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

Over the past decades, improvements in data collection hardware coupled with novel artificial intelligence algorithms have made it possible for researchers to understand urban environments at an unprecedented scale. From local interactions…

Human-Computer Interaction · Computer Science 2024-10-30 Joao Rulff , Giancarlo Pereira , Maryam Hosseini , Marcos Lage , Claudio Silva

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical…

Human-Computer Interaction · Computer Science 2025-03-26 Dooyoung Kim , Taewook Ha , Jinseok Hong , Seonji Kim , Selin Choi , Heejeong Ko , Woontack Woo

Molecular visualization software has long supported research and education in chemical and structural sciences, but consumer devices constrained to 2D inputs and outputs pose two major challenges: they poorly convey 3D nature, and 3D…

Chemical Physics · Physics 2025-09-05 Luciano A. Abriata

The digital landscape continually evolves with multimodality, enriching the online experience for users. Creators and marketers aim to weave subtle contextual cues from various modalities into congruent content to engage users with a…

Artificial Intelligence · Computer Science 2025-05-19 Trilok Padhi , Ugur Kursuncu , Yaman Kumar , Valerie L. Shalin , Lane Peterson Fronczek

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social…

Predicting future sensory states is crucial for learning agents such as robots, drones, and autonomous vehicles. In this paper, we couple multiple sensory modalities with exploratory actions and propose a predictive neural network…

Robotics · Computer Science 2021-09-17 Xiaohui Chen , Ramtin Hosseini , Karen Panetta , Jivko Sinapov

In many applications involving multi-media data, the definition of similarity between items is integral to several key tasks, e.g., nearest-neighbor retrieval, classification, and recommendation. Data in such regimes typically exhibits…

Artificial Intelligence · Computer Science 2010-09-01 Brian McFee , Gert Lanckriet

We contribute MolecuSense, a virtual version of a physical molecule construction kit, based on visualization in Virtual Reality (VR) and interaction with force-feedback gloves. Targeting at chemistry education, our goal is to make virtual…

Human-Computer Interaction · Computer Science 2022-11-14 Patrick Gebhardt , Xingyao Yu , Andreas Köhn , Michael Sedlmair

Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the physical space. Similarly, they are unable to access…

Human-Computer Interaction · Computer Science 2025-10-28 Yuichi Hiroi , Yuji Hatada , Takefumi Hiraki

Fundamental concepts of thermodynamics rely on abstract physical quantities such as energy, heat and entropy, which play an important role in the process of interpreting thermal phenomena and statistical mechanics. However, these quantities…

Physics Education · Physics 2018-04-13 M. P. Strzys , S. Kapp , M. Thees , P. Klein , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

Virtual sensing aims to infer hard-to-measure quantities from accessible measurements and is central to perception and control in physical systems. Despite rapid progress from first-principle and hybrid models to modern data-driven methods…

Collaboration in immersive systems can be achieved by using an immersive display system (i.e. CAVE and Head-Mounted Display), but how do we communicate immersion cross-surface for low immersive displays, such as desktops, tablets, and…

Human-Computer Interaction · Computer Science 2017-12-01 Rajiv Khadka , James Money , Amy Banic

With the development of mobile sensing and mobile social networking techniques, Mobile Crowd Sensing and Computing (MCSC), which leverages heterogeneous crowdsourced data for large-scale sensing, has become a leading paradigm. Built on top…

Human-Computer Interaction · Computer Science 2015-05-04 Bin Guo , Chao Chen , Daqing Zhang , Zhiwen Yu , Alvin Chin

This literature review investigates the transformative potential of mixed reality (MR) technology, where we explore the intersection of contemporary technological advancements, modern deep learning recommendation systems, and social…

Human-Computer Interaction · Computer Science 2024-04-29 Sparsh Srivastava

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki