Related papers: A Game-Theoretic Approach to Information-Flow Cont…
We consider linear-quadratic-Gaussian (LQG) network games in which agents have quadratic payoffs that depend on their individual and neighbors' actions, and an unknown payoff-relevant state. An information designer determines the fidelity…
In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…
Adversarial environments require agents to navigate a key strategic trade-off: acquiring information enhances situational awareness, but may simultaneously expose them to threats. To investigate this tension, we formulate a…
We study quantum protocols among two distrustful parties. Under the sole assumption of correctness - guaranteeing that honest players obtain their correct outcomes - we show that every protocol implementing a non-trivial primitive…
A large body of work shows that machine learning (ML) models can leak sensitive or confidential information about their training data. Recently, leakage due to distribution inference (or property inference) attacks is gaining attention. In…
Games involving quantum strategies often yield higher payoff. Here, we study a practical realization of the three-player dilemma game using the superconductivity-based quantum processors provided by IBM Q Experience. We analyze the…
Collaborative machine learning and related techniques such as federated learning allow multiple participants, each with his own training dataset, to build a joint model by training locally and periodically exchanging model updates. We…
This paper studies the resilience of second-order networked dynamical systems to strategic attacks. We discuss two widely used control laws, which have applications in power networks and formation control of autonomous agents. In the first…
This paper introduces two information-theoretically secure protocols that achieve quantum secure direct communication between Alice and Bob in the first case, and among Alice, Bod and Charlie in the second case. Both protocols use the same…
We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process, where players do not have…
As large language models (LLMs) grow more capable, concerns about their safe deployment have also grown. Although alignment mechanisms have been introduced to deter misuse, they remain vulnerable to carefully designed adversarial prompts.…
We study linear-quadratic games of incomplete information with Gaussian uncertainty, where each player's payoff depends on a privately observed type and a common state. The designer observes the state, elicits types, and sells action…
As an information-flow privacy property, opacity characterizes whether a malicious external observer (referred to as an intruder) is able to infer the secret behavior of a system. This paper addresses the problem of opacity enforcement…
In WiFi networks, mobile nodes compete for accessing a shared channel by means of a random access protocol called Distributed Coordination Function (DCF). Although this protocol is in principle fair, since all the stations have the same…
Deception is a common defense mechanism against adversaries with an information disadvantage. It can force such adversaries to select suboptimal policies for a defender's benefit. We consider a setting where an adversary tries to learn the…
We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…
This work's main goal is to understand if Information Flow Control (IFC), a security technique used for discovering leaks in software, could be used to indicate the presence of dynamic semantic conflicts between developers contributions in…
As large language models (LLMs) become integral to multi-agent systems, new privacy risks emerge that extend beyond memorization, direct inference, or single-turn evaluations. In particular, seemingly innocuous responses, when composed…
This paper considers the problem of security allocation in a networked control system under stealthy attacks. The system is comprised of interconnected subsystems represented by vertices. A malicious adversary selects a single vertex on…
Attack detection is usually approached as a classification problem. However, standard classification tools often perform poorly because an adaptive attacker can shape his attacks in response to the algorithm. This has led to the recent…