Related papers: Computational topology and the Unique Games Conjec…
A (unit) disk graph is the intersection graph of closed (unit) disks in the plane. Almost three decades ago, an elegant polynomial-time algorithm was found for \textsc{Maximum Clique} on unit disk graphs [Clark, Colbourn, Johnson; Discrete…
We resolve in the affirmative conjectures of Repovs and A. Skopenkov (1998), and M. Skopenkov (2003) generalizing the classical Hanani-Tutte theorem to the setting of approximating maps of graphs on 2-dimensional surfaces by embeddings. Our…
In this paper we study the selection principle of closed discrete selection, first researched by Tkachuk in [13] and strengthened by Clontz, Holshouser in [3], in set-open topologies on the space of continuous real-valued functions.…
A paradigm that was successfully applied in the study of both pure and algorithmic problems in graph theory can be colloquially summarized as stating that "any graph is close to being the disjoint union of expanders". Our goal in this paper…
Let X \subset R be a bounded set; we introduce a formula that calculates the upper graph box dimension of X (i.e.the supremum of the upper box dimension of the graph over all uniformly continuous functions defined on X). We demonstrate the…
We investigate the space complexity of certain perfect matching problems over bipartite graphs embedded on surfaces of constant genus (orientable or non-orientable). We show that the problems of deciding whether such graphs have (1) a…
This paper studies stochastic games on large graphs and their graphon limits. We propose a new formulation of graphon games based on a single typical player's label-state distribution. In contrast, other recently proposed models of graphon…
A remarkable connection has been established for antiferromagnetic 2-spin systems, including the Ising and hard-core models, showing that the computational complexity of approximating the partition function for graphs with maximum degree D…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
Characterizing the limit behavior -- that is, the attractors -- of learning dynamics is one of the most fundamental open questions in game theory. In recent work on this front, it was conjectured that the attractors of the replicator…
We prove tight network topology dependent bounds on the round complexity of computing well studied $k$-party functions such as set disjointness and element distinctness. Unlike the usual case in the CONGEST model in distributed computing,…
A (unit) disk graph is the intersection graph of closed (unit) disks in the plane. Almost three decades ago, an elegant polynomial-time algorithm was found for \textsc{Maximum Clique} on unit disk graphs [Clark, Colbourn, Johnson; Discrete…
The Newcomb's paradox is one of the most known paradox in Game Theory about the Oracles. We will define the graph associated to the time lines of the Game. After this Studying its topology and using only the Expected Utility Principle we…
A conjecture of Berge suggests that every bridgeless cubic graph can have its edges covered with at most five perfect matchings. Since three perfect matchings suffice only when the graph in question is $3$-edge-colourable, the rest of cubic…
We formulate a series of conjectures relating the geometry of conformal manifolds to the spectrum of local operators in conformal field theories in $d>2$ spacetime dimensions. We focus on conformal manifolds with limiting points at infinite…
An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…
Robertson and Seymour's celebrated Graph Minor Theorem states that graphs are well-quasi-ordered by the minor relation. Unlike the minor relation, the topological minor relation does not well-quasi-order graphs in general. Among all known…
A very popular class of models for networks posits that each node is represented by a point in a continuous latent space, and that the probability of an edge between nodes is a decreasing function of the distance between them in this latent…
Let $G$ be a graph each edge $e$ of which is given a length $\ell(e)$. This naturally induces a distance $d_\ell(x,y)$ between any two vertices $x,y$, and we let $\ell-TOP$ denote the completion of the corresponding metric space. It turns…