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This paper presents a proof-of concept study for demonstrating the viability of building collaboration among multiple agents through standard Q learning algorithm embedded in particle swarm optimisation. Collaboration is formulated to be…

Artificial Intelligence · Computer Science 2018-04-06 Mehmet Emin Aydin , Ryan Fellows

The incorporation of prior knowledge into learning is essential in achieving good performance based on small noisy samples. Such knowledge is often incorporated through the availability of related data arising from domains and tasks similar…

Machine Learning · Statistics 2026-02-24 Baruch Epstein , Ron Meir , Tomer Michaeli

We propose Coactive Learning as a model of interaction between a learning system and a human user, where both have the common goal of providing results of maximum utility to the user. At each step, the system (e.g. search engine) receives a…

Machine Learning · Computer Science 2015-03-20 Pannaga Shivaswamy , Thorsten Joachims

We present an information-theoretic framework to learn fixed-dimensional embeddings for tasks in reinforcement learning. We leverage the idea that two tasks are similar if observing an agent's performance on one task reduces our uncertainty…

Machine Learning · Computer Science 2024-05-10 Mridul Mahajan , Georgios Tzannetos , Goran Radanovic , Adish Singla

We investigate ways to support interactive mining sessions, in the setting of association rule mining. In such sessions, users specify conditions (queries) on the associations to be generated. Our approach is a combination of the…

Databases · Computer Science 2007-05-23 Bart Goethals , Jan Van den Bussche

Machine learning has emerged as a promising paradigm for enabling connected, automated vehicles to autonomously cruise the streets and react to unexpected situations. A key challenge, however, is to collect and select real-time and reliable…

Networking and Internet Architecture · Computer Science 2020-02-19 Alaa Awad Abdellatif , Carla Fabiana Chiasserini , Francesco Malandrino

Active inference is a mathematical framework which originated in computational neuroscience as a theory of how the brain implements action, perception and learning. Recently, it has been shown to be a promising approach to the problems of…

Active learning is a decision-making process. In both abstract and physical settings, active learning demands both analysis and action. This is a review of active learning in robotics, focusing on methods amenable to the demands of embodied…

Robotics · Computer Science 2021-06-28 Annalisa T. Taylor , Thomas A. Berrueta , Todd D. Murphey

We introduce a conceptually simple and scalable framework for continual learning domains where tasks are learned sequentially. Our method is constant in the number of parameters and is designed to preserve performance on previously…

Active learning aims to reduce annotation cost by predicting which samples are useful for a human teacher to label. However it has become clear there is no best active learning algorithm. Inspired by various philosophies about what…

Machine Learning · Computer Science 2018-10-19 Kunkun Pang , Mingzhi Dong , Yang Wu , Timothy M. Hospedales

Systematic reviews are essential to summarizing the results of different clinical and social science studies. The first step in a systematic review task is to identify all the studies relevant to the review. The task of identifying relevant…

Information Retrieval · Computer Science 2018-01-30 Gaurav Singh , James Thomas , John Shawe-Taylor

Active learning reduces labeling costs by selecting samples that maximize information gain. A dominant framework, Query-by-Committee (QBC), typically relies on perturbation-based diversity by inducing model disagreement through random…

Machine Learning · Statistics 2026-03-25 Simon D. Nguyen , Hayden McTavish , Kentaro Hoffman , Cynthia Rudin , Tyler H. McCormick

Query understanding in large-scale industrial search systems is typically implemented as a cascade of disparate, task-specific components. While individually optimizable, this fragmented architecture incurs high maintenance overhead and…

We describe a framework for designing efficient active learning algorithms that are tolerant to random classification noise and are differentially-private. The framework is based on active learning algorithms that are statistical in the…

Machine Learning · Computer Science 2014-11-06 Maria Florina Balcan , Vitaly Feldman

We introduce an interactive learning framework for the development and testing of intelligent visual systems, called learning-by-asking (LBA). We explore LBA in context of the Visual Question Answering (VQA) task. LBA differs from standard…

Computer Vision and Pattern Recognition · Computer Science 2017-12-05 Ishan Misra , Ross Girshick , Rob Fergus , Martial Hebert , Abhinav Gupta , Laurens van der Maaten

While recommendation systems generally observe user behavior passively, there has been an increased interest in directly querying users to learn their specific preferences. In such settings, considering queries at different levels of…

Machine Learning · Computer Science 2018-12-03 Yuheng Bu , Kevin Small

The test bench time needed for model-based calibration can be reduced with active learning methods for test design. This paper presents an improved strategy for active output selection. This is the task of learning multiple models in the…

Machine Learning · Computer Science 2021-01-12 Adrian Prochaska , Julien Pillas , Bernard Bäker

In domains with high knowledge distribution a natural objective is to create principle foundations for collaborative interactive learning environments. We present a first mathematical characterization of a collaborative learning group, a…

Artificial Intelligence · Computer Science 2020-08-26 Tom Hanika , Jens Zumbrägel

Relevance and diversity are both crucial criteria for an effective search system. In this paper, we propose a unified learning framework for simultaneously optimizing both relevance and diversity. Specifically, the problem is formalized as…

Information Retrieval · Computer Science 2015-04-21 Yadong Zhu , Yanyan Lan , Jiafeng Guo , Xueqi Cheng

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

Systems and Control · Electrical Eng. & Systems 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu
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