Related papers: 3D Video Quality Metric for Mobile Applications
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
A new video coding method based on compressive sampling is proposed. In this method, a video is coded using compressive measurements on video cubes. Video reconstruction is performed by minimization of total variation (TV) of the pixelwise…
The Fr\'echet Video Distance (FVD) is a widely adopted metric for evaluating video generation distribution quality. However, its effectiveness relies on critical assumptions. Our analysis reveals three significant limitations: (1) the…
Virtual viewpoints synthesis is an essential process for many immersive applications including Free-viewpoint TV (FTV). A widely used technique for viewpoints synthesis is Depth-Image-Based-Rendering (DIBR) technique. However, such…
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…
Point cloud coding solutions have been recently standardized to address the needs of multiple application scenarios. The design and assessment of point cloud coding methods require reliable objective quality metrics to evaluate the level of…
Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording…
To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The dataset consists of high-quality 360 video clips in…
Subjective video quality assessment is crucial for optimizing streaming and compression, yet traditional protocols face limitations in capturing nuanced perceptual differences and ensuring reliable user input. We propose an integrated…
Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical…
Most of the standard image and video codecs are block-based and depending upon the compression ratio the compressed images/videos suffer from different distortions. At low ratios, blurriness is observed and as compression increases blocking…
We examine a class of techniques for 3D object manipulation on mobile devices, in which the device's physical motion is applied to 3D objects displayed on the device itself. This "local coupling" between input and display creates specific…
Full-reference point cloud quality assessment (FR-PCQA) aims to infer the quality of distorted point clouds with available references. Most of the existing FR-PCQA metrics ignore the fact that the human visual system (HVS) dynamically…
While the evolution of mobile computing is experiencing a considerable growth, it is at the same time seriously threatened by the limitations of the battery technology, which does not keep pace with the evergrowing increase in energy…
Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…
Significant advancements have been made in video generative models recently. Unlike image generation, video generation presents greater challenges, requiring not only generating high-quality frames but also ensuring temporal consistency…
Objective quality assessment of digital holograms has proven to be a challenging task. While prediction of perceptual quality of the recorded 3D content from the holographic wavefield is an open problem; perceptual quality assessment from…
We propose a perceptual video quality assessment (PVQA) metric for distorted videos by analyzing the power spectral density (PSD) of a group of pictures. This is an estimation approach that relies on the changes in video dynamic calculated…
Quality assessment plays a key role in creating and comparing video compression algorithms. Despite the development of a large number of new methods for assessing quality, generally accepted and well-known codecs comparisons mainly use the…
Digital images contain a lot of redundancies, therefore, compressions are applied to reduce the image size without the loss of reasonable image quality. The same become more prominent in the case of videos that contains image sequences and…