Related papers: 3D Video Quality Metric for Mobile Applications
To study the visual attentional behavior of Human Visual System (HVS) on 3D content, eye tracking experiments are performed and Visual Attention Models (VAMs) are designed. One of the main applications of these VAMs is in quality assessment…
Evaluating the quality of videos generated from text-to-video (T2V) models is important if they are to produce plausible outputs that convince a viewer of their authenticity. We examine some of the metrics used in this area and highlight…
Mobile robots that manipulate their environments require high-accuracy scene understanding at close range. Typically this understanding is achieved with RGBD cameras, but the evaluation process for selecting an appropriate RGBD camera for…
Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…
In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…
Bit depth adaptation, where the bit depth of a video sequence is reduced before transmission and up-sampled during display, can potentially reduce data rates with limited impact on perceptual quality. In this context, we conducted a…
Many different parametric models for video quality assessment have been proposed in the past few years. This paper presents a review of nine recent models which cover a wide range of methodologies and have been validated for estimating…
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed…
Traditional video quality assessment (VQA) methods evaluate localized picture quality and video score is predicted by temporally aggregating frame scores. However, video quality exhibits different characteristics from static image quality…
ColorVideoVDP is a video and image quality metric that models spatial and temporal aspects of vision, for both luminance and color. The metric is built on novel psychophysical models of chromatic spatiotemporal contrast sensitivity and…
Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…
There are a number of dedicated 3D capture devices in the market, but generally they are unaffordable and do not make use of existing smartphone cameras, which are generally of decent quality. Due to this, while there are several means to…
Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…
We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape…
Research on video frame interpolation has made significant progress in recent years. However, existing methods mostly use off-the-shelf metrics to measure the quality of interpolation results with the exception of a few methods that employ…
Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…
To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…
We conducted a large-scale study of human perceptual quality judgments of High Dynamic Range (HDR) and Standard Dynamic Range (SDR) videos subjected to scaling and compression levels and viewed on three different display devices. HDR videos…
The main focus of this document is to evaluate the performance of the existing LDR and HDR metrics on HDR video content which in turn will allow for a better understanding of how well each of these metrics work and if they can be applied in…