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Agents in the real world must make not only logical but also timely judgments. This requires continuous awareness of the dynamic environment: hazards emerge, opportunities arise, and other agents act, while the agent's reasoning is still…

Artificial Intelligence · Computer Science 2025-11-10 Yule Wen , Yixin Ye , Yanzhe Zhang , Diyi Yang , Hao Zhu

Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini~3 Deep Think,…

Artificial Intelligence · Computer Science 2026-04-06 DeepReinforce Team , Xiaoya Li , Xiaofei Sun , Guoyin Wang , Songqiao Su , Chris Shum , Jiwei Li

During our participation in MAPC 2019, we have developed two multi-agent systems that have been designed specifically for this competition. The first of the systems is pro-active system that works with pre-specified scenarios and tasks…

Multiagent Systems · Computer Science 2020-08-04 Vaclav Uhlir , Frantisek Zboril , Frantisek Vidensky

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…

Artificial Intelligence · Computer Science 2020-04-09 Pablo Barros , Ana Tanevska , Alessandra Sciutti

In this paper, we describe the strategies used by our team, MLFC, that led us to achieve the 2nd place in the 15th edition of the Multi-Agent Programming Contest. The scenario used in the contest is an extension of the previous edition…

Multiagent Systems · Computer Science 2021-10-19 Rafael C. Cardoso , Angelo Ferrando , Fabio Papacchini , Matt Luckcuck , Sven Linker , Terry R. Payne

This work contributes to developing an agent based on deep reinforcement learning capable of acting in a beyond visual range (BVR) air combat simulation environment. The paper presents an overview of building an agent representing a…

Robotics · Computer Science 2023-04-20 Joao P. A. Dantas , Marcos R. O. A. Maximo , Takashi Yoneyama

Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in…

Artificial Intelligence · Computer Science 2026-05-07 Connacher Murphy

This report serves as an accessible guide to the emerging field of AI agent governance. Agents - AI systems that can autonomously achieve goals in the world, with little to no explicit human instruction about how to do so - are a major…

Computers and Society · Computer Science 2025-05-29 Jam Kraprayoon , Zoe Williams , Rida Fayyaz

The Alexa Prize program has empowered numerous university students to explore, experiment, and showcase their talents in building conversational agents through challenges like the SocialBot Grand Challenge and the TaskBot Challenge. As…

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

Systems and Control · Electrical Eng. & Systems 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

Autonomous multi-agent AI systems are poised to transform various industries, particularly software development and knowledge work. Understanding current perceptions among professionals is crucial for anticipating adoption challenges,…

Computers and Society · Computer Science 2025-06-04 Nikola Balic

The advancement of data-driven artificial intelligence (AI), particularly machine learning, heavily depends on large-scale benchmarks. Despite remarkable progress across domains ranging from pattern recognition to intelligent…

Artificial Intelligence · Computer Science 2026-02-03 Chao Li , Shangdong Yang , Chiheng Zhan , Zhenxing Ge , Yujing Hu , Bingkun Bao , Xingguo Chen , Yang Gao

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Deployed, autonomous AI systems must often evaluate multiple plausible courses of action (extended sequences of behavior) in novel or under-specified contexts. Despite extensive training, these systems will inevitably encounter scenarios…

Artificial Intelligence · Computer Science 2025-11-19 Steven J. Jones , Robert E. Wray , John E. Laird

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

Artificial Intelligence · Computer Science 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

The pursuit of artificial general intelligence (AGI) has placed embodied intelligence at the forefront of robotics research. Embodied intelligence focuses on agents capable of perceiving, reasoning, and acting within the physical world.…

Agentic AI seeks to endow systems with sustained autonomy, reasoning, and interaction capabilities. To realize this vision, its assumptions about agency must be complemented by explicit models of cognition, cooperation, and governance. This…

Artificial Intelligence · Computer Science 2026-02-11 Virginia Dignum , Frank Dignum

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

In this paper, we study a long-term planning scenario that is based on drone racing competitions held in real life. We conducted this experiment on a framework created for "Game of Drones: Drone Racing Competition" at NeurIPS 2019. The…

Machine Learning · Computer Science 2020-07-14 Ugurkan Ates