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Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

The last few years have witnessed substantial progress in the field of embodied AI where artificial agents, mirroring biological counterparts, are now able to learn from interaction to accomplish complex tasks. Despite this success,…

Computer Vision and Pattern Recognition · Computer Science 2022-01-04 Sarah Pratt , Luca Weihs , Ali Farhadi

The NIPS 2018 Adversarial Vision Challenge is a competition to facilitate measurable progress towards robust machine vision models and more generally applicable adversarial attacks. This document is an updated version of our competition…

Agents and agent systems are becoming more and more important in the development of a variety of fields such as ubiquitous computing, ambient intelligence, autonomous computing, intelligent systems and intelligent robotics. The need for…

Artificial Intelligence · Computer Science 2009-02-23 Mark Burgin , Gordana Dodig-Crnkovic

We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-agent systems: participants train teams of agents to complete…

The aim of my Ph.D. thesis concerns Reasoning in Highly Reactive Environments. As reasoning in highly reactive environments, we identify the setting in which a knowledge-based agent, with given goals, is deployed in an environment subject…

Artificial Intelligence · Computer Science 2019-09-19 Francesco Pacenza

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

This paper gives an overview of a proposed strategy for the "Cows and Herders" scenario given in the Multi-Agent Programming Contest 2009. The strategy is to be implemented using the Jason platform, based on the agent-oriented programming…

Multiagent Systems · Computer Science 2010-01-05 Niklas Skamriis Boss , Andreas Schmidt Jensen , Jørgen Villadsen

The increase in available computing power and the Deep Learning revolution have allowed the exploration of new topics and frontiers in Artificial Intelligence research. A new field called Embodied Artificial Intelligence, which places at…

Robotics · Computer Science 2025-05-05 Roberto Bigazzi

In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…

Artificial Intelligence · Computer Science 2021-05-10 Ajay Krishnan , Niranj Jyothish , Xun Jia

The rapid rise of autonomous AI systems and advancements in agent capabilities are introducing new risks due to reduced oversight of real-world interactions. Yet agent testing remains nascent and is still a developing science. As AI agents…

Solving complex real-world tasks requires cycles of actions and observations. This is particularly true in science, where tasks require many cycles of analysis, tool use, and experimentation. Language agents are promising for automating…

AI agents that take actions in their environment autonomously over extended time horizons require robust governance interventions to curb their potentially consequential risks. Prior proposals for governing AI agents primarily target…

Computers and Society · Computer Science 2025-12-02 K. J. Kevin Feng , Tae Soo Kim , Rock Yuren Pang , Faria Huq , Tal August , Amy X. Zhang

We formally introduce a improvisational wordplay game called Connections to explore reasoning capabilities of AI agents. Playing Connections combines skills in knowledge retrieval, summarization and awareness of cognitive states of other…

Artificial Intelligence · Computer Science 2026-04-02 Gaurav Rajesh Parikh , Angikar Ghosal

The Hearthstone AI framework and competition motivates the development of artificial intelligence agents that can play collectible card games. A special feature of those games is the high variety of cards, which can be chosen by the players…

Artificial Intelligence · Computer Science 2019-06-12 Alexander Dockhorn , Sanaz Mostaghim

In 2021 the Johns Hopkins University Applied Physics Laboratory held an internal challenge to develop artificially intelligent (AI) agents that could excel at the collaborative card game Hanabi. Agents were evaluated on their ability to…

Artificial Intelligence · Computer Science 2021-11-19 Nicholas Kantack

Solving hard-exploration environments in an important challenge in Reinforcement Learning. Several approaches have been proposed and studied, such as Intrinsic Motivation, co-evolution of agents and tasks, and multi-agent competition. In…

Machine Learning · Computer Science 2023-01-20 Andrea Fanti

Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills for exploring and…

Artificial Intelligence · Computer Science 2026-03-25 Raj Ghugare , Roger Creus Castanyer , Catherine Ji , Kathryn Wantlin , Jin Schofield , Karthik Narasimhan , Benjamin Eysenbach

Continuing advances in frontier model research are paving the way for widespread deployment of AI agents. Meanwhile, global interest in building large, complex systems in software, manufacturing, energy and logistics has never been greater.…

Artificial Intelligence · Computer Science 2025-02-04 Neel Kant

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica