Related papers: An Efficient Human Visual System Based Quality Met…
Our aim is to estimate the perspective-effected geometric distortion of a scene from a video feed. In contrast to all previous work we wish to achieve this using from low-level, spatio-temporally local motion features used in commercial…
Depth-image-based rendering is a key view synthesis algorithm in 3D video systems, which enables the synthesis of virtual views from texture images and depth maps. An efficient view synthesis distortion estimation model is critical for…
We innovate in stereo vision by explicitly providing analytical 3D surface models as viewed by a cyclopean eye model that incorporate depth discontinuities and occlusions. This geometrical foundation combined with learned stereo features…
The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed…
The main focus of this document is to evaluate the performance of the existing LDR and HDR metrics on HDR video content which in turn will allow for a better understanding of how well each of these metrics work and if they can be applied in…
3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score…
In this paper, we address the problem of enhancing perceptual quality in video super-resolution (VSR) using Diffusion Models (DMs) while ensuring temporal consistency among frames. We present StableVSR, a VSR method based on DMs that can…
Recent advancements in zero-shot video diffusion models have shown promise for text-driven video editing, but challenges remain in achieving high temporal consistency. To address this, we introduce Video-3DGS, a 3D Gaussian Splatting…
Quality assessment of videos is crucial for many computer graphics applications, including video games, virtual reality, and augmented reality, where visual performance has a significant impact on user experience. When test videos cannot be…
We present a collection of heuristics and simple tests for evaluating the quality of a projection-based virtual reality display. A typical VR system includes numerous potential sources of error. By understanding the characteristics of a…
3D Gaussian Splatting (3DGS) has revolutionized real-time rendering with its state-of-the-art novel view synthesis, but its utility for accurate geometric measurement remains underutilized. Compared to multi-view stereo (MVS) point clouds…
Evaluating text-to-image generation models requires alignment with human perception, yet existing human-centric metrics are constrained by limited data coverage, suboptimal feature extraction, and inefficient loss functions. To address…
To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…
As video generation models advance rapidly, assessing the quality of generated videos has become increasingly critical. Existing metrics, such as Fr\'echet Video Distance (FVD), Inception Score (IS), and ClipSim, measure quality primarily…
As Augmented Reality (AR) technologies advance towards immersive consumer adoption, the need for rigorous Quality of Experience (QoE) assessment becomes critical. However, existing datasets often lack ecological validity, relying on…
Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital…
In this paper, we aim to address the challenge of novel view rendering of human performers who wear clothes with complex texture patterns using a sparse set of camera views. Although some recent works have achieved remarkable rendering…
We aim to simultaneously estimate the 3D articulated pose and high fidelity volumetric occupancy of human performance, from multiple viewpoint video (MVV) with as few as two views. We use a multi-channel symmetric 3D convolutional…
Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation…
The screen content images (SCIs) usually comprise various content types with sharp edges, in which the artifacts or distortions can be well sensed by the vanilla structure similarity measurement in a full reference manner. Nonetheless,…