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Related papers: Video Based Reconstruction of 3D People Models

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We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results…

Computer Vision and Pattern Recognition · Computer Science 2019-09-17 Thiemo Alldieck , Gerard Pons-Moll , Christian Theobalt , Marcus Magnor

We present a method to capture temporally coherent dynamic clothing deformation from a monocular RGB video input. In contrast to the existing literature, our method does not require a pre-scanned personalized mesh template, and thus can be…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Donglai Xiang , Fabian Prada , Chenglei Wu , Jessica Hodgins

High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Zexu Huang , Sarah Monazam Erfani , Siying Lu , Mingming Gong

Recovering world-coordinate human motion from monocular videos with humanoid robot retargeting is significant for embodied intelligence and robotics. To avoid complex SLAM pipelines or heavy temporal models, we propose a lightweight,…

Robotics · Computer Science 2025-12-29 Zhangzheng Tu , Kailun Su , Shaolong Zhu , Yukun Zheng

We present an interactive core training system for core training using a monocular camera image as input in this paper. It is commonly expensive to capture human pose using depth cameras or multiple cameras with conventional approaches. To…

Human-Computer Interaction · Computer Science 2021-06-18 Haoran Xie , Atsushi Watatani , Kazunori Miyata

We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Junbang Liang , Ming C. Lin

Recent advances in 3D human shape reconstruction from single images have shown impressive results, leveraging on deep networks that model the so-called implicit function to learn the occupancy status of arbitrarily dense 3D points in space.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Nicolas Ugrinovic , Albert Pumarola , Alberto Sanfeliu , Francesc Moreno-Noguer

Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Lingteng Qiu , Peihao Li , Heyuan Li , Qi Zuo , Xiaodong Gu , Yuan Dong , Weihao Yuan , Rui Peng , Siyu Zhu , Xiaoguang Han , Guanying Chen , Zilong Dong

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

Graphics · Computer Science 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung

Human pose and shape estimation from RGB images is a highly sought after alternative to marker-based motion capture, which is laborious, requires expensive equipment, and constrains capture to laboratory environments. Monocular vision-based…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Soyong Shin , Eni Halilaj

This paper introduces a novel pipeline to reconstruct the geometry of interacting multi-person in clothing on a globally coherent scene space from a single image. The main challenge arises from the occlusion: a part of a human body is not…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Junuk Cha , Hansol Lee , Jaewon Kim , Nhat Nguyen Bao Truong , Jae Shin Yoon , Seungryul Baek

We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Alexandre Saint , Anis Kacem , Kseniya Cherenkova , Djamila Aouada

Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite significant progress in human body recovery, accurately…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Yingxuan You , Ren Li , Corentin Dumery , Cong Cao , Hao Li , Pascal Fua

Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Jan Bednařík , Pascal Fua , Mathieu Salzmann

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Instead of computing candidate poses in individual frames and then linking them, as is often…

Computer Vision and Pattern Recognition · Computer Science 2015-11-25 Bugra Tekin , Xiaolu Sun , Xinchao Wang , Vincent Lepetit , Pascal Fua

Although many studies have investigated markerless motion capture, the technology has not been applied to real sports or concerts. In this paper, we propose a markerless motion capture method with spatiotemporal accuracy and smoothness from…

Computer Vision and Pattern Recognition · Computer Science 2020-10-15 Takuya Ohashi , Yosuke Ikegami , Yoshihiko Nakamura

3D reconstruction from 2D inputs, especially for non-rigid objects like humans, presents unique challenges due to the significant range of possible deformations. Traditional methods often struggle with non-rigid shapes, which require…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Fahd Alhamazani , Yu-Kun Lai , Paul L. Rosin

Estimating a scene reconstruction and the camera motion from in-body videos is challenging due to several factors, e.g. the deformation of in-body cavities or the lack of texture. In this paper we present Endo-Depth-and-Motion, a pipeline…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 David Recasens , José Lamarca , José M. Fácil , J. M. M. Montiel , Javier Civera

Understanding articulated objects from monocular video is a crucial yet challenging task in robotics and digital twin creation. Existing methods often rely on complex multi-view setups, high-fidelity object scans, or fragile long-term point…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Arslan Artykov , Tom Ravaud , Corentin Sautier , Vincent Lepetit

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue
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