Related papers: Effect of Eye Dominance on the Perception of Stere…
With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the…
Immersive Analytics (IA) and consumer adoption of augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) are both rapidly growing. When used in conjunction, stereoscopic IA environments can offer improved user…
With the recent advancement in visualization devices over the last years, we are seeing a growing market for stereoscopic content. In order to convey 3D content by means of stereoscopic displays, one needs to transmit and display at least 2…
Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…
The tremendous growth in 3D (stereo) imaging and display technologies has led to stereoscopic content (video and image) becoming increasingly popular. However, both the subjective and the objective evaluation of stereoscopic video content…
With rapid advancements in virtual reality (VR) headsets, effectively measuring stereoscopic quality of experience (SQoE) has become essential for delivering immersive and comfortable 3D experiences. However, most existing stereo metrics…
In this paper, we propose a new full-reference quality metric for mobile 3D content. Our method is modeled around the Human Visual System, fusing the information of both left and right channels, considering color components, the cyclopean…
Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…
The visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D…
360-degree video has become increasingly popular in content consumption. However, finding the viewing direction for important content within each frame poses a significant challenge. Existing approaches rely on either viewer input or…
Chromatic dispersion, an inherent wavelength-dependent phenomenon in optical systems, has traditionally been regarded as a detrimental effect to be minimized in imaging and display. Here, we present a paradigm shift by deliberately…
We test the hypothesis whether transforming a data matrix into a 3D shaded surface or even a volumetric display can be more appealing to humans than a scatterplot since it makes direct use of the innate 3D scene understanding capabilities…
In this work, we investigate facial anonymization techniques in 360{\deg} videos and assess their influence on the perceived realism, anonymization effect, and presence of participants. In comparison to traditional footage, 360{\deg} videos…
In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…
This paper presents the first attempt at stereoscopic neural style transfer, which responds to the emerging demand for 3D movies or AR/VR. We start with a careful examination of applying existing monocular style transfer methods to left and…
This study investigates how cinematographic techniques influence viewer perception and contribute to the objectification of women, utilizing eye-tracking data from 91 participants. They watched a sexualized music video (SV) known for…
The human eye appears to be using a low number of sensors for image capturing. Furthermore, regarding the physical dimensions of cones-photoreceptors responsible for the sharp central vision-, we may realize that these sensors are of a…
Although several 2D quality metrics have been proposed for images and videos, in the case of 3D efforts are only at the initial stages. In this paper, we propose a new full-reference quality metric for 3D content. Our method is modeled…
Video summarization aims to select the most informative subset of frames in a video to facilitate efficient video browsing. Unsupervised methods usually rely on heuristic training objectives such as diversity and representativeness.…
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a…