Related papers: A Human Visual System-Based 3D Video Quality Metri…
In this paper, we propose a new full-reference quality metric for mobile 3D content. Our method is modeled around the Human Visual System, fusing the information of both left and right channels, considering color components, the cyclopean…
Stereoscopic video technologies have been introduced to the consumer market in the past few years. A key factor in designing a 3D system is to understand how different visual cues and distortions affect the perceptual quality of…
We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos. A…
In last decade, ever growing internet technologies provided platform to share the multimedia data among different communities. As the ultimate users are human subjects who are concerned about quality of visual information, it is often…
A key factor in designing 3D systems is to understand how different visual cues and distortions affect the perceptual quality of 3D video. The ultimate way to assess video quality is through subjective tests. However, subjective evaluation…
As the evolution of multiview display technology is bringing glasses-free 3DTV closer to reality, MPEG and VCEG are preparing an extension to HEVC to encode multiview video content. View synthesis in the current version of the 3D video…
While there exists a wide variety of Low Dynamic Range (LDR) quality metrics, only a limited number of metrics are designed specifically for the High Dynamic Range (HDR) content. With the introduction of HDR video compression…
This contribution proposes a full-reference Human-Visual-System based 3D video quality metric. In this report, the presented metric is used to evaluate the quality of compressed stereo pair formed from a decoded view and a synthesized view.…
We present two major contributions in this work: 1) we create a full HD resolution stereoscopic (S3D) video dataset comprised of 12 reference and 360 distorted videos. The test stimuli are produced by simulating the five levels of fog and…
While existing video and image quality datasets have extensively studied natural videos and traditional distortions, the perception of synthetic content and modern rendering artifacts remains underexplored. We present a novel video quality…
In this paper, we introduce a new 3D hex mesh visual analysis system that emphasizes poor-quality areas with an aggregated glyph, highlights overlapping elements, and provides detailed boundary error inspection in three forms. By supporting…
To study the visual attentional behavior of Human Visual System (HVS) on 3D content, eye tracking experiments are performed and Visual Attention Models (VAMs) are designed. One of the main applications of these VAMs is in quality assessment…
Over the years, various algorithms were developed, attempting to imitate the Human Visual System (HVS), and evaluate the perceptual image quality. However, for certain image distortions, the functionality of the HVS continues to be an…
As the immersive multimedia techniques like Free-viewpoint TV (FTV) develop at an astonishing rate, user's demand for high-quality immersive contents increases dramatically. Unlike traditional uniform artifacts, the distortions within…
Laparoscopic videos can be affected by different distortions which may impact the performance of surgery and introduce surgical errors. In this work, we propose a framework for automatically detecting and identifying such distortions and…
High-Dynamic-Range Visual-Difference-Predictor version 3, or HDR-VDP-3, is a visual metric that can fulfill several tasks, such as full-reference image/video quality assessment, prediction of visual differences between a pair of images, or…
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…
With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the…
Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…
Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…