Related papers: A Human Visual System-Based 3D Video Quality Metri…
The 3D video quality metric (3VQM) was proposed to evaluate the temporal and spatial variation of the depth errors for the depth values that would lead to inconsistencies between left and right views, fast changing disparities, and…
Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…
Super-resolution results are usually measured by full-reference image quality metrics or human rating scores. However, these evaluation methods are general image quality measurement, and do not account for the nature of the super-resolution…
Traditional video quality assessment (VQA) methods evaluate localized picture quality and video score is predicted by temporally aggregating frame scores. However, video quality exhibits different characteristics from static image quality…
Over the last decade, different technologies to visualize 3D scenes have been introduced and improved. These technologies include stereoscopic, multi-view, integral imaging and holographic types. Despite increasing consumer interest; poor…
Evaluating the quality of videos generated from text-to-video (T2V) models is important if they are to produce plausible outputs that convince a viewer of their authenticity. We examine some of the metrics used in this area and highlight…
This paper presents a novel semi-supervised deep learning algorithm for retrieving similar 2D and 3D videos based on visual content. The proposed approach combines the power of deep convolutional and recurrent neural networks with dynamic…
The main focus of this document is to evaluate the performance of the existing LDR and HDR metrics on HDR video content which in turn will allow for a better understanding of how well each of these metrics work and if they can be applied in…
ColorVideoVDP is a video and image quality metric that models spatial and temporal aspects of vision, for both luminance and color. The metric is built on novel psychophysical models of chromatic spatiotemporal contrast sensitivity and…
The emergence of multiview displays has made the need for synthesizing virtual views more pronounced, since it is not practical to capture all of the possible views when filming multiview content. View synthesis is performed using the…
High dynamic range (HDR) rendering has the ability to faithfully reproduce the wide luminance ranges in natural scenes, but how to accurately assess the rendering quality is relatively underexplored. Existing quality models are mostly…
Research on video frame interpolation has made significant progress in recent years. However, existing methods mostly use off-the-shelf metrics to measure the quality of interpolation results with the exception of a few methods that employ…
To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The dataset consists of high-quality 360 video clips in…
Many different parametric models for video quality assessment have been proposed in the past few years. This paper presents a review of nine recent models which cover a wide range of methodologies and have been validated for estimating…
Bit depth adaptation, where the bit depth of a video sequence is reduced before transmission and up-sampled during display, can potentially reduce data rates with limited impact on perceptual quality. In this context, we conducted a…
Numerous stereoscopic 3D movies are released every year to theaters and created large revenues. Despite the improvement in stereo capturing and 3D video post-production technology, stereoscopic artifacts which cause viewer discomfort…
The Depth-Image-Based-Rendering (DIBR) is one of the main fundamental technique to generate new views in 3D video applications, such as Multi-View Videos (MVV), Free-Viewpoint Videos (FVV) and Virtual Reality (VR). However, the quality…
Quality assessment of videos is crucial for many computer graphics applications, including video games, virtual reality, and augmented reality, where visual performance has a significant impact on user experience. When test videos cannot be…
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…
Nearly all 3D displays need calibration for correct rendering. More often than not, the optical elements in a 3D display are misaligned from the designed parameter setting. As a result, 3D magic does not perform well as intended. The…