Related papers: Scalable Breadth-First Search on a GPU Cluster
Analyzing large-scale performance logs from GPU profilers often requires terabytes of memory and hours of runtime, even for basic summaries. These constraints prevent timely insight and hinder the integration of performance analytics into…
The privacy-sensitive nature of decentralized datasets and the robustness of eXtreme Gradient Boosting (XGBoost) on tabular data raise the needs to train XGBoost in the context of federated learning (FL). Existing works on federated XGBoost…
In this paper, we propose a scalable and highly efficient index structure for the reachability problem over graphs. We build on the well-known node interval labeling scheme where the set of vertices reachable from a particular node is…
Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…
Large-scale graph problems are of critical and growing importance and historically parallel architectures have provided little support. In the spirit of co-design, we explore the question, How fast can graph computing go on a fine-grained…
We present a new fast all-pairs shortest path algorithm for unweighted graphs. In breadth-first search which is said to representative and fast in unweighted graphs, the average number of accesses to adjacent vertices (expressed by…
Large-scale federated learning (FL) over wireless multiple access channels (MACs) has emerged as a crucial learning paradigm with a wide range of applications. However, its widespread adoption is hindered by several major challenges,…
High level programming languages and GPU accelerators are powerful enablers for a wide range of applications. Achieving scalable vertical (within a compute node), horizontal (across compute nodes), and temporal (over different generations…
Structural clustering is one of the most popular graph clustering methods, which has achieved great performance improvement by utilizing GPUs. Even though, the state-of-the-art GPU-based structural clustering algorithm, GPUSCAN, still…
Recent graph computation approaches have demonstrated that a single PC can perform efficiently on billion-scale graphs. While these approaches achieve scalability by optimizing I/O operations, they do not fully exploit the capabilities of…
Approximate nearest neighbor (ANN) search in high dimensions is an integral part of several computer vision systems and gains importance in deep learning with explicit memory representations. Since PQT, FAISS, and SONG started to leverage…
Partitioning graphs into blocks of roughly equal size such that few edges run between blocks is a frequently needed operation in processing graphs. Recently, size, variety, and structural complexity of these networks has grown dramatically.…
While high-dimensional search-by-similarity techniques reached their maturity and in overall provide good performance, most of them are unable to cope with very large multimedia collections. The 'big data' challenge however has to be…
We consider the performance of the Depth First Search (DFS) algorithm on the random graph $G\left(n,\frac{1+\epsilon}{n}\right)$, $\epsilon>0$ a small constant. Recently, Enriquez, Faraud and M\'enard [2] proved that the stack $U$ of the…
In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in…
The self-join finds all objects in a dataset that are within a search distance, epsilon, of each other; therefore, the self-join is a building block of many algorithms. We advance a GPU-accelerated self-join algorithm targeted towards high…
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on GPUs. In contrast to previous approaches on the CPU which are…
This paper quantifies the impact of branches and branch mispredictions on the single-core performance for two classes of graph problems. Specifically, we consider classical algorithms for computing connected components and breadth-first…
A robot finds it really hard to learn creatively and adapt to new unseen challenges. This is mainly because of the minimal information it has access to or experience towards. Paulius et al. [1] presented a way to construct functional graphs…
We consider the problem of compactly representing the Depth First Search (DFS) tree of a given undirected or directed graph having $n$ vertices and $m$ edges while supporting various DFS related queries efficiently in the RAM with…