Related papers: A Dynamic Jamming Game for Real-Time Status Update…
Dense, unmanaged 802.11 deployments tempt saboteurs into launching jamming attacks by injecting malicious interference. Nowadays, jammers can be portable devices that transmit intermittently at low power in order to conserve energy. In this…
We consider gossip networks consisting of a source that maintains the current version of a file, $n$ nodes that use asynchronous gossip mechanisms to disseminate fresh information in the network, and an oblivious adversary who infects the…
With its growing number of deployed devices and applications, the Internet of Things (IoT) raises significant challenges for network maintenance procedures. In this work we address a problem of active fault detection in an IoT scenario,…
In this paper, we address the problem of timely delivery of status update packets in a real-time communication system, where a transmitter sends status updates generated by a source to a receiver over an unreliable channel. The timestamps…
In applications of remote sensing, estimation, and control, timely communication is not always ensured by high-rate communication. This work proposes distributed age-efficient transmission policies for random access channels with $M$…
We consider a communication system in which the destination receives status updates from an information source that observes a physical process. The transmitter performs semantics-empowered filtering as a means to send only the most…
In this paper, we aim to design an optimal sampler for a system in which fresh samples of a signal (source) are sent through an unreliable channel to a remote estimator, and acknowledgments are sent back over a feedback channel. Both the…
Having timely and fresh knowledge about the current state of information sources is critical in a variety of applications. In particular, a status update may arrive at the destination later than its generation time due to processing and…
We consider selfish sources that send updates to a monitor over a shared wireless access. The sources would like to minimize the age of their information at the monitor. Our goal is to devise strategies that incentivize such sources to use…
We consider a joint sampling and scheduling problem for optimizing data freshness in multi-source systems. Data freshness is measured by a non-decreasing penalty function of \emph{age of information}, where all sources have the same…
In this letter, we investigate the anti-jamming defense problem in multi-user scenarios, where the coordination among users is taken into consideration. The Markov game framework is employed to model and analyze the anti-jamming defense…
Intelligent real-time applications, such as video surveillance, demand intensive computation to extract status information from raw sensing data. This poses a substantial challenge in orchestrating computation and communication resources to…
We study the trade-off between Age of Information (AoI) and maximal leakage (MaxL) in discrete-time status updating systems. A source generates time-stamped update packets that are processed by a server that delivers them to a monitor. An…
This paper investigates the optimization of memory sampling in status updating systems, where source updates are published in shared memory, and reader process samples the memory for source updates by paying a sampling cost. We formulate a…
We consider a network of selfish nodes that would like to minimize the age of their updates at the other nodes. The nodes send their updates over a shared spectrum using a CSMA/CA based access mechanism. We model the resulting competition…
We study the problem of resilient consensus of sampled-data multi-agent networks with double-integrator dynamics. The term resilient points to algorithms considering the presence of attacks by faulty/malicious agents in the network. Each…
Advanced persistent threats (APTs) are organized prolonged cyberattacks by sophisticated attackers. Although APT activities are stealthy, they interact with the system components and these interactions lead to information flows. Dynamic…
In this paper, we consider a point-to-point wireless communication system. The source monitors a physical process and generates status update packets according to a Poisson process. The packets are transmitted to the destination by using…
We investigate the behavior of two users and one jammer in an AWGN channel with and without fading when they participate in a non-cooperative zero-sum game, with the channel's input/output mutual information as the objective function. We…
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic…