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Related papers: VR Content Capture using Aligned Smartphones

200 papers

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Stanislaw Szymanowicz , Virginia Estellers , Tadas Baltrusaitis , Matthew Johnson

Visual content creation has spurred a soaring interest given its applications in mobile photography and AR / VR. Style transfer and single-image 3D photography as two representative tasks have so far evolved independently. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Fangzhou Mu , Jian Wang , Yicheng Wu , Yin Li

Video super-resolution (VSR) aiming to reconstruct a high-resolution (HR) video from its low-resolution (LR) counterpart has made tremendous progress in recent years. However, it remains challenging to deploy existing VSR methods to…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Ruohao Wang , Xiaohui Liu , Zhilu Zhang , Xiaohe Wu , Chun-Mei Feng , Lei Zhang , Wangmeng Zuo

We propose a method for guiding a photographer to rotate her/his smartphone camera to obtain an image that overlaps with another image of the same scene. The other image is taken by another photographer from a different viewpoint. Our…

Computer Vision and Pattern Recognition · Computer Science 2015-05-20 Lior Talker , Yael Moses , Ilan Shimshoni

Over the past decade, the evolution of video-sharing platforms has attracted a significant amount of investments on contextual advertising. The common contextual advertising platforms utilize the information provided by users to integrate…

Computer Vision and Pattern Recognition · Computer Science 2020-06-29 Ivan Bacher , Hossein Javidnia , Soumyabrata Dev , Rahul Agrahari , Murhaf Hossari , Matthew Nicholson , Clare Conran , Jian Tang , Peng Song , David Corrigan , François Pitié

Three-dimensional (3D) applications have come to every corner of life. We present 3DTouch, a novel 3D wearable input device worn on the fingertip for interacting with 3D applications. 3DTouch is self-contained, and designed to universally…

Human-Computer Interaction · Computer Science 2017-06-02 Anh Nguyen

Various real-time methods for capturing and transmitting dynamic 3D spaces have been proposed, including those based on RGB-D cameras and volumetric capture. However, applying existing methods to outdoor tourist sites remains difficult…

Device-to-device (D2D) communication is a promising approach to optimize the utilization of air interface resources in 5G networks, since it allows decentralized opportunistic short-range communication. For D2D to be useful, mobile nodes…

Information Theory · Computer Science 2016-11-15 Derya Malak , Mazin Al-Shalash , Jeffrey G. Andrews

We study the problem of aligning a video that captures a local portion of an environment to the 2D LiDAR scan of the entire environment. We introduce a method (VioLA) that starts with building a semantic map of the local scene from the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-09 Jun-Jee Chao , Selim Engin , Nikhil Chavan-Dafle , Bhoram Lee , Volkan Isler

We introduce a method and a 3D-camera for single-shot 3D shape measurement, with unprecedented features: The 3D-camera does not rely on pattern codification and acquires object surfaces at the theoretical limit of the information…

Optics · Physics 2017-10-11 Florian Willomitzer , Gerd Häusler

What's the most accurate 3D model of your face you can obtain while sitting at your desk? We attempt to answer this question in our work. High fidelity face reconstructions have so far been limited to either studio settings or through…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Shubham Agrawal , Anuj Pahuja , Simon Lucey

Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Yuezhe Zhang , Luqian Bai , Mengting Yu , Lei Wei , Shuai Wan , Yifan Zhang

In the previous decade, there has been a considerable rise in the usage of smartphones.Due to exorbitant advancement in technology, computational speed and quality of image capturing has increased considerably. With an increase in the need…

Computer Vision and Pattern Recognition · Computer Science 2017-08-04 Saksham Gupta , Sukhad Anand , Atul Rai

We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D…

Human-Computer Interaction · Computer Science 2015-07-20 Anh Nguyen , Amy Banic

The 3D localisation of an object and the estimation of its properties, such as shape and dimensions, are challenging under varying degrees of transparency and lighting conditions. In this paper, we propose a method for jointly localising…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Alessio Xompero , Ricardo Sanchez-Matilla , Apostolos Modas , Pascal Frossard , Andrea Cavallaro

Purpose. This paper explores the capability of smartphones as computing devices for a quadcopter, specifically in terms of the ability of drones to maintain a position known as the position hold function. Image processing can be performed…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Noel P. Caliston , Chris Jordan G. Aliac , James Arnold E. Nogra

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Zeyi Liu , Shuang Li , Eric Cousineau , Siyuan Feng , Benjamin Burchfiel , Shuran Song

Real-time simultaneous tracking of hands manipulating and interacting with external objects has many potential applications in augmented reality, tangible computing, and wearable computing. However, due to difficult occlusions, fast…

Computer Vision and Pattern Recognition · Computer Science 2016-10-18 Srinath Sridhar , Franziska Mueller , Michael Zollhöfer , Dan Casas , Antti Oulasvirta , Christian Theobalt

Video acquired from multiple cameras located along a line is often rectified to video virtually obtained from cameras with ideally parallel optical axes collocated on a single plane and principal points on a line. Such an approach…

Multimedia · Computer Science 2023-06-13 Jarosław Samelak , Marek Domański

Vertically integrated (3D) combinations of sensors and electronics provide the ability to fabricate small, fine pitch pixels with very small total capacitance monolithically integrated with complex circuitry. The small capacitance, enabled…

High Energy Physics - Experiment · Physics 2022-04-07 S. Mazza , R. Lipton , R. Patti , R. Islam