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Gradient-based learning in multi-agent systems is difficult because the gradient derives from a first-order model which does not account for the interaction between agents' learning processes. LOLA (arXiv:1709.04326) accounts for this by…

Machine Learning · Computer Science 2023-12-12 Tim Cooijmans , Milad Aghajohari , Aaron Courville

Artificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts,…

Machine Learning · Computer Science 2025-02-07 Juan Agustin Duque , Milad Aghajohari , Tim Cooijmans , Razvan Ciuca , Tianyu Zhang , Gauthier Gidel , Aaron Courville

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Self-improvement, where models improve beyond their current performance without external supervision, remains a challenge. The core difficulty is sourcing a training signal stronger than what the model itself can currently produce. Majority…

Artificial Intelligence · Computer Science 2026-02-02 Ankur Samanta , Akshayaa Magesh , Runzhe Wu , Ayush Jain , Youliang Yu , Daniel Jiang , Boris Vidolov , Paul Sajda , Yonathan Efroni , Kaveh Hassani

Traditional interactive environments limit agents' intelligence growth with fixed tasks. Recently, single-agent environments address this by generating new tasks based on agent actions, enhancing task diversity. We consider the…

Multiagent Systems · Computer Science 2025-01-30 Yizhe Huang , Xingbo Wang , Hao Liu , Fanqi Kong , Aoyang Qin , Min Tang , Song-Chun Zhu , Mingjie Bi , Siyuan Qi , Xue Feng

Game dynamics, which describe how agents' strategies evolve over time based on past interactions, can exhibit a variety of undesirable behaviours including convergence to suboptimal equilibria, cycling, and chaos. While central planners can…

Systems and Control · Electrical Eng. & Systems 2025-11-25 Ilayda Canyakmaz , Iosif Sakos , Wayne Lin , Antonios Varvitsiotis , Georgios Piliouras

With artificial intelligence systems becoming ubiquitous in our society, its designers will soon have to start to consider its social dimension, as many of these systems will have to interact among them to work efficiently. With this in…

Artificial Intelligence · Computer Science 2020-06-23 Santiago Cuervo , Marco Alzate

Situations of conflict giving rise to social dilemmas are widespread in society and game theory is one major way in which they can be investigated. Starting from the observation that individuals in society interact through networks of…

Physics and Society · Physics 2010-11-24 Enea Pestelacci , Marco Tomassini , Leslie Luthi

With the rapid evolution of wireless mobile devices, there emerges an increased need to design effective collaboration mechanisms between intelligent agents, so as to gradually approach the final collective objective through continuously…

Artificial Intelligence · Computer Science 2021-02-02 Xing Xu , Rongpeng Li , Zhifeng Zhao , Honggang Zhang

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Recent studies in the spatial prisoner's dilemma games with reinforcement learning have shown that static agents can learn to cooperate through a diverse sort of mechanisms, including noise injection, different types of learning algorithms…

Artificial Intelligence · Computer Science 2025-07-08 Gustavo C. Mangold , Heitor C. M. Fernandes , Mendeli H. Vainstein

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…

Machine Learning · Computer Science 2024-02-12 Scotty Black , Christian Darken

Simulation is an appealing option for validating the safety of autonomous vehicles. Generative Adversarial Imitation Learning (GAIL) has recently been shown to learn representative human driver models. These human driver models were learned…

Artificial Intelligence · Computer Science 2018-03-06 Raunak P. Bhattacharyya , Derek J. Phillips , Blake Wulfe , Jeremy Morton , Alex Kuefler , Mykel J. Kochenderfer

This paper studies a class of multi-agent reinforcement learning (MARL) problems where the reward that an agent receives depends on the states of other agents, but the next state only depends on the agent's own current state and action. We…

Multiagent Systems · Computer Science 2023-05-16 Xin Liu , Honghao Wei , Lei Ying

We study a multi-agent reinforcement learning dynamics, and analyze its asymptotic behavior in infinite-horizon discounted Markov potential games. We focus on the independent and decentralized setting, where players do not know the game…

Machine Learning · Computer Science 2025-04-02 Chinmay Maheshwari , Manxi Wu , Druv Pai , Shankar Sastry

Reinforcement learning (RL) is a powerful machine learning technique that has been successfully applied to a wide variety of problems. However, it can be unpredictable and produce suboptimal results in complicated learning environments.…

Multiagent Systems · Computer Science 2024-11-19 Brian Mintz , Feng Fu

GAIL is a recent successful imitation learning architecture that exploits the adversarial training procedure introduced in GANs. Albeit successful at generating behaviours similar to those demonstrated to the agent, GAIL suffers from a high…

Machine Learning · Computer Science 2019-03-11 Lionel Blondé , Alexandros Kalousis

We propose a multi-agent distributed reinforcement learning algorithm that balances between potentially conflicting short-term reward and sparse, delayed long-term reward, and learns with partial information in a dynamic environment. We…

Machine Learning · Computer Science 2022-04-06 Jing Tan , Ramin Khalili , Holger Karl

Multi-agent adversarial inverse reinforcement learning (MA-AIRL) is a recent approach that applies single-agent AIRL to multi-agent problems where we seek to recover both policies for our agents and reward functions that promote expert-like…

Multiagent Systems · Computer Science 2020-02-26 Wonseok Jeon , Paul Barde , Derek Nowrouzezahrai , Joelle Pineau

Reinforcement learning for multi-goal robot manipulation tasks poses significant challenges due to the diversity and complexity of the goal space. Techniques such as Hindsight Experience Replay (HER) have been introduced to improve learning…

Robotics · Computer Science 2025-06-17 Yingyi Kuang , Luis J. Manso , George Vogiatzis