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It is nowadays common to consider that proof must be part of the learning of mathematics from Kindergarten to University1. As it is easy to observe, looking back to the history of mathematical curricula, this has not always been the case…
Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…
Understanding temporal information and how the visual world changes over time is a fundamental ability of intelligent systems. In video understanding, temporal information is at the core of many current challenges, including compression,…
In order to describe natural phenomena, science develops sophisticated models that use mathematical and formal languages which seem, and often are, very far from common experience. When a phenomenon is not accessible to our senses, its…
We humans seem to have an innate understanding of the asymmetric progression of time, which we use to efficiently and safely perceive and manipulate our environment. Drawing inspiration from that, we address the problem of learning an arrow…
In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…
What if a clock could do more than tell time - what if it could look around? This project explores the conceptualization, design, and construction of a timepiece with visual perception capabilities, featuring three types of human-time…
This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…
In the History of Ideas, a succession of philosophical and scientific achievements, concerning the concept of space and its dimensionality, were essential to contribute, after a long period, to the theoretical possibility of thinking…
Replay methods are known to be successful at mitigating catastrophic forgetting in continual learning scenarios despite having limited access to historical data. However, storing historical data is cheap in many real-world settings, yet…
The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound.…
Over the past decade, an explosion in the availability of education-related datasets has enabled new computational research in education. Much of this work has investigated digital traces of online learners in order to better understand and…
This contribution argues that the notion of time used in the scientific modeling of reality deprives time of its real nature. Difficulties from logic paradoxes to mathematical incompleteness and numerical uncertainty ensue. How can the…
While intelligent tutoring systems (ITSs) can use information from past students to personalize instruction, each new student is unique. Moreover, the education problem is inherently difficult because the learning process is only partially…
This paper reviews the history of mobile learning, provides a definition of mobile learning. The properties, advantages and disadvantages of mobile learning, areas of its implementation at the Technical University and mobile learning tools…
Papert's (1980) work with Turtle Geometry offered an early and provocative vision of how digital technologies could be used with young learners. Since then, research on digital technology use has focused on the middle and high school…
The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments. An important part of the research is concerned with the question of how a…
The objective of this paper is to highlight the existing theoretical approaches which study the issue of technology adoption, and to establish a triangulated model to explore Virtual Learning Environments adoption in primary schools. We…
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…
The technological and digital reality has broadly expanded, reaching the school. Therefore, this research aims to develop a didactic sequence, using as strategy a comic book, Figures, Gifs and videos, programs for activities applied to…