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Related papers: Exploring Novel Game Spaces with Fluidic Games

200 papers

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

Recommender systems create enormous value for businesses and their consumers. They increase revenue for businesses while improving the consumer experience by recommending relevant products amidst huge product base. Product bundling is an…

Information Retrieval · Computer Science 2024-12-24 Ashutosh Nayak , Prajwal NJ , Sameeksha Keshav , Kavitha S. N. , Roja Reddy , Rajasekhara Reddy Duvvuru Muni

Live multimedia streaming from mobile devices is rapidly gaining popularity but little is known about the QoE they provide. In this paper, we examine the Periscope service. We first crawl the service in order to understand its usage…

Multimedia · Computer Science 2016-10-04 Matti Siekkinen , Enrico Masala , Teemu Kämäräinen

Intense competition in the mobile apps market means it is important to maintain high levels of app reliability to avoid losing users. Yet despite its importance, app reliability is underexplored in the research literature. To address this…

Software Engineering · Computer Science 2022-06-22 Chathrie Wimalasooriya , Sherlock A. Licorish , Daniel Alencar da Costa , Stephen G. MacDonell

In this paper, we introduce our research challenges for creating new musical instruments using everyday-life media with intimate interfaces, such as the self-body, clothes, water and stuffed toys. Various sensor technologies including image…

Human-Computer Interaction · Computer Science 2020-10-06 Kenji Mase , Tomoko Yonezawa

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

Human-Computer Interaction · Computer Science 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook

Graphical User Interface (GUI) has become one of the most significant parts of mobile applications (apps). It is a direct bridge between mobile apps and end users, which directly affects the end user's experience. Neglecting GUI quality can…

Software Engineering · Computer Science 2025-10-21 Shengcheng Yu , Chunrong Fang , Ziyuan Tuo , Quanjun Zhang , Chunyang Chen , Zhenyu Chen , Zhendong Su

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of human homes. Siri, Alexa, they are recognised as present in…

Artificial Intelligence · Computer Science 2019-06-11 Raluca D. Gaina , Simon M. Lucas , Diego Perez-Liebana

An attempt to seek out and understand emerging trends and some of the challenges we face when dealing with an increasing amount and complexity of entertainment technologies in our homes, particularly in spaces that are both private and…

Computers and Society · Computer Science 2016-05-31 Andrei Petrut

Wearable devices are a trending topic in both commercial and academic areas. Increasing demand for innovation has led to increased research and new products, addressing new challenges and creating profitable opportunities. However, despite…

Human-Computer Interaction · Computer Science 2020-11-30 Vicente J. P. Amorim , Ricardo A. O. Oliveira , Mauricio Jose da Silva

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…

Human-Computer Interaction · Computer Science 2025-05-05 Phil Lopes , Nuno Fachada , Maria Fonseca

With the increasing processing capability of mobile platforms and advancements in Internet of Things, modern mobile devices have shown a favorable prospect for on-the-go service provisioning. However, there is much to be done to realize…

Software Engineering · Computer Science 2016-08-10 Rohit Verma , Abhishek Srivastava

With the support of the blockchain systems, the cryptocurrency has changed the world of virtual assets. Digital games, especially those with massive multi-player scenarios, will be significantly impacted by this novel technology. However,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-14 Tian Min , Hanyi Wang , Yaoze Guo , Wei Cai

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

With the advent of mobile games and the according growing and competitive market, game user research can provide valuable insights and a competitive edge if methods and procedures are employed that match the distinct challenges that mobile…

Human-Computer Interaction · Computer Science 2020-12-02 Jan Smeddinck , Markus Krause , Kolja Lubitz

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Alaa Halawani , Shengzhong Feng , Shafiq ur Rehman , Haibo Li

The usage of mobile devices for mobile learning is becoming increasingly popular. There is a new brand of students in the universities now-a-days who are easily connected to technology and innovative mobile devices. We attempt to do an…

Computers and Society · Computer Science 2014-10-17 S. M. Jacob , B. Issac

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these…

Multimedia · Computer Science 2020-05-08 Chris Hughes , Mario Montagud

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

A common goal in the areas of secure information flow and privacy is to build effective defenses against unwanted leakage of information. To this end, one must be able to reason about potential attacks and their interplay with possible…

Cryptography and Security · Computer Science 2022-04-15 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi