Related papers: Constructing graphs with limited resources
Consider the following process on a simple graph without isolated vertices: Order the edges randomly and keep an edge if and only if it contains a vertex which is not contained in some preceding edge. The resulting set of edges forms a…
Given a graph, we can form a spanning forest by first sorting the edges in some order, and then only keep edges incident to a vertex which is not incident to any previous edge. The resulting forest is dependent on the ordering of the edges,…
Random graphs with a given degree sequence are often constructed using the configuration model, which yields a random multigraph. We may adjust this multigraph by a sequence of switchings, eventually yielding a simple graph. We show that,…
Without access to large compute clusters, building random forests on large datasets is still a challenging problem. This is, in particular, the case if fully-grown trees are desired. We propose a simple yet effective framework that allows…
We consider a class of growing random graphs obtained by creating vertices sequentially one by one: at each step, we choose uniformly the neighbours of the newly created vertex; its degree is a random variable with a fixed but arbitrary…
Simplifying graphs is a very applicable problem in numerous domains, especially in computational geometry. Given a geometric graph and a threshold, the minimum-complexity graph simplification asks for computing an alternative graph of…
In the field of complex networks and graph theory, new results are typically tested on graphs generated by a variety of algorithms such as the Erd\H{o}s-R\'{e}nyi model or the Barab\'{a}si-Albert model. Unfortunately, most graph generating…
Hypergraphs are structures that can be decomposed or described; in other words they are recursively countable. Here, we get exact and asymptotic enumeration results on hypergraphs by means of exponential generating functions. The number of…
We present a general framework to generate trees every vertex of which has a non-negative weight and a color. The colors are used to impose certain restrictions on the weight and colors of other vertices. We first extend the enumeration…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. Motivated by several recent studies of local graph algorithms, we consider the following variant of this problem. Let G be a connected bounded-degree…
The construction of cut trees (also known as Gomory-Hu trees) for a given graph enables the minimum-cut size of the original graph to be obtained for any pair of vertices. Cut trees are a powerful back-end for graph management and mining,…
We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…
How to generate instances with relevant properties and without bias remains an open problem of critical importance for a fair comparison of heuristics. In the context of scheduling with precedence constraints, the instance consists of a…
Consider the budget-constrained random graph process introduced by Frieze, Krivelevich and Michaeli, where each time an edge is offered through the (standard) random graph process we must irrevocably decide whether to "purchase" this edge…
In a graph story the vertices enter a graph one at a time and each vertex persists in the graph for a fixed amount of time $\omega$, called viewing window. At any time, the user can see only the drawing of the graph induced by the vertices…
The visual complexity of a graph drawing is defined as the number of geometric objects needed to represent all its edges. In particular, one object may represent multiple edges, e.g., one needs only one line segment to draw two collinear…
Any function can be constructed using a hierarchy of simpler functions through compositions. Such a hierarchy can be characterized by a binary rooted tree. Each node of this tree is associated with a function which takes as inputs two…
Listing all triangles is a fundamental graph operation. Triangles can have important interpretations in real-world graphs, especially social and other interaction networks. Despite the lack of provably efficient (linear, or slightly…
Computing the number of realizations of a minimally rigid graph is a notoriously difficult problem. Towards this goal, for graphs that are minimally rigid in the plane, we take advantage of a recently published algorithm, which is the…