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Related papers: Web-Based VR Experiments Powered by the Crowd

200 papers

Conducting user studies is a crucial component in many scientific fields. While some studies require participants to be physically present, other studies can be conducted both physically (e.g. in-lab) and online (e.g. via crowdsourcing).…

Human-Computer Interaction · Computer Science 2020-10-26 Patrik Jonell , Taras Kucherenko , Ilaria Torre , Jonas Beskow

While usability evaluation is critical to designing usable websites, traditional usability testing can be both expensive and time consuming. The advent of crowdsourcing platforms such as Amazon Mechanical Turk and CrowdFlower offer an…

Human-Computer Interaction · Computer Science 2012-03-09 Di Liu , Matthew Lease , Rebecca Kuipers , Randolph Bias

Traditionally, psychophysical experiments are conducted by repeated measurements on a few well-trained participants under well-controlled conditions, often resulting in, if done properly, high quality data. In recent years, however,…

Machine Learning · Computer Science 2019-07-29 Siavash Haghiri , Patricia Rubisch , Robert Geirhos , Felix Wichmann , Ulrike von Luxburg

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

The emergence of social virtual reality (VR) experiences, such as Facebook Spaces, Oculus Rooms, and Oculus Venues, will generate increased interest from users who want to share real places (both personal and public) with their fellow users…

Human-Computer Interaction · Computer Science 2021-07-19 Richard Skarbez , Doug A. Bowman , J. Todd Ogle , Thomas Tucker , Joseph L. Gabbard

We investigate the feasibility of obtaining highly trustworthy results using crowdsourcing on complex engineering tasks. Crowdsourcing is increasingly seen as a potentially powerful way of increasing the supply of labor for solving…

Social and Information Networks · Computer Science 2014-07-01 Matthew Staffelbach , Peter Sempolinski , David Hachen , Ahsan Kareem , Tracy Kijewski-Correa , Douglas Thain , Daniel Wei , Greg Madey

Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to…

As the Internet grows in importance, it is vital to develop methods and techniques for educating end-users to improve their awareness of online privacy. Web-based education tools have been proven effective in many domains and have been…

Computers and Society · Computer Science 2016-03-10 Wendy Wang , Yu Tao , Kai Wang , Dominik Jedruszczak , Ben Knutson

Imitation Learning has empowered recent advances in learning robotic manipulation tasks by addressing shortcomings of Reinforcement Learning such as exploration and reward specification. However, research in this area has been limited to…

This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

Human-Computer Interaction · Computer Science 2022-07-01 Benjamin Kenwright

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

Many data mining tasks cannot be completely addressed by auto- mated processes, such as sentiment analysis and image classification. Crowdsourcing is an effective way to harness the human cognitive ability to process these machine-hard…

Databases · Computer Science 2018-10-22 Chengliang Chai , Ju Fan , Guoliang Li , Jiannan Wang , Yudian Zheng

Collecting data online via crowdsourcing platforms has proven to be a very efficient way to recruit a large and diverse sample. Studies of motor learning, however, have been largely confined to the lab due to the need for special equipment…

Neurons and Cognition · Quantitative Biology 2022-12-12 Jonathan S. Tsay , Alan Lee , Richard B. Ivry , Guy Avraham

This paper reports on the challenges and lessons we learned while running controlled experiments in crowdsourcing platforms. Crowdsourcing is becoming an attractive technique to engage a diverse and large pool of subjects in experimental…

Human-Computer Interaction · Computer Science 2020-11-06 Jorge Ramírez , Marcos Baez , Fabio Casati , Luca Cernuzzi , Boualem Benatallah

This work-in-progress paper describes a vision, i.e., that of fast and reliable software user experience studies conducted with the help from the crowd. Commonly, user studies are controlled in-lab activities that require the instruction,…

Human-Computer Interaction · Computer Science 2016-09-06 Florian Daniel , Pavel Kucherbaev

Large-scale labeled dataset is the indispensable fuel that ignites the AI revolution as we see today. Most such datasets are constructed using crowdsourcing services such as Amazon Mechanical Turk which provides noisy labels from…

Human-Computer Interaction · Computer Science 2022-03-15 Chong Liu , Yu-Xiang Wang

Teachable interfaces can empower end-users to attune machine learning systems to their idiosyncratic characteristics and environment by explicitly providing pertinent training examples. While facilitating control, their effectiveness can be…

Human-Computer Interaction · Computer Science 2020-02-07 Jonggi Hong , Kyungjun Lee , June Xu , Hernisa Kacorri

Crowdsourcing platforms such as Amazon Mechanical Turk (MTurk) are important tools for researchers seeking to conduct studies with a broad, global participant base. Despite their popularity and demonstrated utility, we present evidence that…

Human-Computer Interaction · Computer Science 2025-11-04 Shengqian Wang , Israt Jahan Jui , Julie Thorpe

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating…

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