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Related papers: Web-Based VR Experiments Powered by the Crowd

200 papers

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

Web-based applications are highly accessible to users, providing rich, interactive content while eliminating the need to install software locally. However, evolutionary robotics (ER) has faced challenges in this domain as web-based…

Neural and Evolutionary Computing · Computer Science 2014-07-14 Jared Moore , Anthony Clark , Philip McKinley

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

The growing need for labeled training data has made crowdsourcing an important part of machine learning. The quality of crowdsourced labels is, however, adversely affected by three factors: (1) the workers are not experts; (2) the…

Computer Science and Game Theory · Computer Science 2015-09-08 Nihar B. Shah , Dengyong Zhou , Yuval Peres

Realtime crowdsourcing research has demonstrated that it is possible to recruit paid crowds within seconds by managing a small, fast-reacting worker pool. Realtime crowds enable crowd-powered systems that respond at interactive speeds: for…

Social and Information Networks · Computer Science 2012-04-16 Michael S. Bernstein , David R. Karger , Robert C. Miller , Joel Brandt

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding…

Human-Computer Interaction · Computer Science 2022-12-21 Gabriel Silva , Paulo Knob , Rubens Montanha , Soraia Musse

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

The most frequently used method to collect research data online is crowdsouring and its use continues to grow rapidly. This report investigates for the first time whether researchers also have to expect significantly different hardware…

Human-Computer Interaction · Computer Science 2023-06-19 Paul-David Joshua Zuercher

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

Demonstration is an effective end-user development paradigm for teaching robots how to perform new tasks. In this paper, we posit that demonstration is useful not only as a teaching tool, but also as a way to understand and assist end-user…

Human-Computer Interaction · Computer Science 2024-03-22 David Porfirio , Allison Sauppé , Maya Cakmak , Aws Albarghouthi , Bilge Mutlu

This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a queue as a generic case and two specific behaviors observed…

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Paweł Foszner , Agnieszka Szczęsna , Luca Ciampi , Nicola Messina , Adam Cygan , Bartosz Bizoń , Michał Cogiel , Dominik Golba , Elżbieta Macioszek , Michał Staniszewski

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

Human-Computer Interaction · Computer Science 2020-02-19 René Peinl , Tobias Wirth

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Image-based virtual try-on aims to synthesize a naturally dressed person image with a clothing image, which revolutionizes online shopping and inspires related topics within image generation, showing both research significance and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Dan Song , Xuanpu Zhang , Juan Zhou , Weizhi Nie , Ruofeng Tong , Mohan Kankanhalli , An-An Liu

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

Human-Computer Interaction · Computer Science 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable…

Multiagent Systems · Computer Science 2010-04-27 F. Cherif , R. Chighoub

Crowd work platforms like Amazon Mechanical Turk and Prolific are vital for research, yet workers' growing use of generative AI tools poses challenges. Researchers face compromised data validity as AI responses replace authentic human…

Human-Computer Interaction · Computer Science 2025-06-02 Amanda Chan , Catherine Di , Joseph Rupertus , Gary Smith , Varun Nagaraj Rao , Manoel Horta Ribeiro , Andrés Monroy-Hernández