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The adoption of ICT in classrooms is very important in order to improve education quality, promote effective management of knowledge, and improve delivery of knowledge in higher education. Some of the Libyan universities have already…
Most existing Vision-and-Language (V&L) models rely on pre-trained visual encoders, using a relatively small set of manually-annotated data (as compared to web-crawled data), to perceive the visual world. However, it has been observed that…
The interest in virtualization has been growing rapidly in the IT industry because of inherent benefits like better resource utilization and ease of system manageability. The experimentation and use of virtualization as well as the…
Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…
Self-supervised learning methods are gaining increasing traction in computer vision due to their recent success in reducing the gap with supervised learning. In natural language processing (NLP) self-supervised learning and transformers are…
In the past few years, we have witnessed remarkable breakthroughs in self-supervised representation learning. Despite the success and adoption of representations learned through this paradigm, much is yet to be understood about how…
The use of Multimedia applications in Learning provides useful concepts for Instructional Content Design. This study aimed to investigate the effect of design electronic curriculum and multimedia applications on acquiring e-content design…
In learning vision-language representations from web-scale data, the contrastive language-image pre-training (CLIP) mechanism has demonstrated a remarkable performance in many vision tasks. However, its application to the widely studied…
Nowadays, the Security Information and Event Management (SIEM) systems take on great relevance in handling security issues for critical infrastructures as Internet Service Providers. Basically, a SIEM has two main functions: i) the…
The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…
A growing number of universities worldwide use various forms of online and blended learning as part of their academic curricula. Furthermore, the recent changes caused by the COVID-19 pandemic have led to a drastic increase in importance…
Institutions all over the world are continuously exploring ways to use ICT in improving teaching and learning effectiveness. The use of course web pages, discussion groups, bulletin boards, and e-mails have shown considerable impact on…
Contrastive Language-Image Pretraining (CLIP) stands out as a prominent method for image representation learning. Various architectures, from vision transformers (ViTs) to convolutional networks (ResNets) have been trained with CLIP to…
Recently, multiple applications of machine learning have been introduced. They include various possibilities arising when image analysis methods are applied to, broadly understood, video streams. In this context, a novel tool, developed for…
Artificial Intelligence has demonstrated its significance in software engineering through notable improvements in productivity, accuracy, collaboration, and learning outcomes. This study examines the impact of generative AI tools,…
Video understanding tasks have traditionally been modeled by two separate architectures, specially tailored for two distinct tasks. Sequence-based video tasks, such as action recognition, use a video backbone to directly extract…
This systematic review explores the viability of virtual reality (VR) technologies for enhancing learning outcomes and operational efficiency within the construction industry. This study evaluates the current integration of VR in…
Large vision-language models are generally applicable to many downstream tasks, but come at an exorbitant training cost that only large institutions can afford. This paper trades generality for efficiency and presents Curation in Training…
We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…
This paper discusses further evaluations of the educational effectiveness of an existing CPU visual simulator (CPUVSIM). The CPUVSIM, as an Open Educational Resource, has been iteratively improved over a number of years following an Open…