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Related papers: ARRIVAL: Next Stop in CLS

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Recently, Dohrau et al. studied a zero-player game on switch graphs and proved that deciding the termination of the game is in NP $\cap$ coNP. In this short paper, we show that the search version of this game on switch graphs, i.e., the…

Computational Complexity · Computer Science 2017-01-09 Karthik C. S.

The ARRIVIAL problem introduced by Dohrau, G\"artner, Kohler, Matou\v{s}ek and Welzl concerns a train moving on a directed graph proceeding along outward edges according to the position of 'switches' at each vertex, which in turn are…

Computational Complexity · Computer Science 2021-08-16 Graham Manuell

ARRIVAL is the problem of deciding which out of two possible destinations will be reached first by a token that moves deterministically along the edges of a directed graph, according to so-called switching rules. It is known to lie in NP…

Data Structures and Algorithms · Computer Science 2025-07-04 Sebastian Haslebacher

We study an extension of the Arrival problem, called Recursive Arrival, inspired by Recursive State Machines, which allows for a family of switching graphs that can call each other in a recursive way. We study the computational complexity…

Computational Complexity · Computer Science 2023-10-03 Thomas Webster

Suppose that a train is running along a railway network, starting from a designated origin, with the goal of reaching a designated destination. The network, however, is of a special nature: every time the train traverses a switch, the…

Computational Complexity · Computer Science 2017-06-26 Jérôme Dohrau , Bernd Gärtner , Manuel Kohler , Jiří Matoušek , Emo Welzl

The ARRIVAL problem is to decide the fate of a train moving along the edges of a directed graph, according to a simple (deterministic) pseudorandom walk. The problem is in $NP \cap coNP$ but not known to be in $P$. The currently best…

Data Structures and Algorithms · Computer Science 2021-04-12 Bernd Gärtner , Sebastian Haslebacher , Hung P. Hoang

A rotor walk in a directed graph can be thought of as a deterministic version of a Markov Chain, where a pebble moves from vertex to vertex following a simple rule until a terminal vertex, or sink, is reached. The ARRIVAL problem, as…

Computer Science and Game Theory · Computer Science 2022-05-03 David Auger , Pierre Coucheney , Loric Duhaze

We study a new modification of the Arrival problem, which allows for nodes that exhibit random as well as controlled behaviour, in addition to switching nodes. We study the computational complexity of these extensions, building on existing…

Computational Complexity · Computer Science 2024-09-17 Thomas Webster

We introduce a new approach for designing Random-order Contention Resolution Schemes (RCRS) via exact solution in continuous time. Given a function $c(y):[0,1] \rightarrow [0,1]$, we show how to select each element which arrives at time $y…

Data Structures and Algorithms · Computer Science 2023-12-14 Calum MacRury , Will Ma

We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be…

Logic in Computer Science · Computer Science 2025-09-11 Marta Grobelna , Jan Křetínský , Maximilian Weininger

We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 John Fearnley , Martin Gairing , Matthias Mnich , Rahul Savani

Adversarial team games model multiplayer strategic interactions in which a team of identically-interested players is competing against an adversarial player in a zero-sum game. Such games capture many well-studied settings in game theory,…

Computer Science and Game Theory · Computer Science 2025-09-26 Ioannis Anagnostides , Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Stephen McAleer

Many problems in static program analysis can be modeled as the context-free language (CFL) reachability problem on directed labeled graphs. The CFL reachability problem can be generally solved in time $O(n^3)$, where $n$ is the number of…

Formal Languages and Automata Theory · Computer Science 2023-08-21 Paraschos Koutris , Shaleen Deep

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

Data Structures and Algorithms · Computer Science 2020-05-19 Suprovat Ghoshal , Anand Louis

We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , Alipasha Montaseri , Ali Shafiee , K. S. Thejaswini

We consider finite-state concurrent stochastic games, played by k>=2 players for an infinite number of rounds, where in every round, each player simultaneously and independently of the other players chooses an action, whereafter the…

Computer Science and Game Theory · Computer Science 2015-06-09 Krishnendu Chatterjee , Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen

A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an $\epsilon$-Nash equilibrium if no player can gain more than $\epsilon$ by…

Computer Science and Game Theory · Computer Science 2026-01-27 Ali Asadi , Léonard Brice , Krishnendu Chatterjee , K. S. Thejaswini

This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…

Computer Science and Game Theory · Computer Science 2024-01-23 Anne-Kathrin Schmuck , K. S. Thejaswini , Irmak Sağlam , Satya Prakash Nayak

The Aircraft Landing Problem (ALP) is one of the challenging problems in aircraft transportation and management. The challenge is to schedule the arriving aircraft in a sequence so that the cost and delays are optimized. There are various…

Machine Learning · Computer Science 2025-03-19 Vatsal Maru

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

Computer Science and Game Theory · Computer Science 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal
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