English

ARRIVAL: Recursive Framework & $\ell_1$-Contraction

Data Structures and Algorithms 2025-07-04 v2

Abstract

ARRIVAL is the problem of deciding which out of two possible destinations will be reached first by a token that moves deterministically along the edges of a directed graph, according to so-called switching rules. It is known to lie in NP \cap CoNP, but not known to lie in P. The state-of-the-art algorithm due to G\"artner et al. (ICALP `21) runs in time 2O(nlogn)2^{O(\sqrt{n} \log n)} on an nn-vertex graph. We prove that ARRIVAL can be solved in time 2O(klog2n)2^{O(k \log^2 n)} on nn-vertex graphs of treewidth kk. Our algorithm is derived by adapting a simple recursive algorithm for a generalization of ARRIVAL called G-ARRIVAL. This simple recursive algorithm acts as a framework from which we can also rederive the subexponential upper bound of G\"artner et al. Our second result is a reduction from G-ARRIVAL to the problem of finding an approximate fixed point of an 1\ell_1-contracting function f:[0,1]n[0,1]nf : [0, 1]^n \rightarrow [0, 1]^n. Finding such fixed points is a well-studied problem in the case of the 2\ell_2-metric and the \ell_\infty-metric, but little is known about the 1\ell_1-case. Both of our results highlight parallels between ARRIVAL and the Simple Stochastic Games (SSG) problem. Concretely, Chatterjee et al. (SODA `23) gave an algorithm for SSG parameterized by treewidth that achieves a similar bound as we do for ARRIVAL, and SSG is known to reduce to \ell_\infty-contraction.

Keywords

Cite

@article{arxiv.2502.06477,
  title  = {ARRIVAL: Recursive Framework & $\ell_1$-Contraction},
  author = {Sebastian Haslebacher},
  journal= {arXiv preprint arXiv:2502.06477},
  year   = {2025}
}

Comments

18 pages

R2 v1 2026-06-28T21:38:36.206Z