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Embedding graphs in continous spaces is a key factor in designing and developing algorithms for automatic information extraction to be applied in diverse tasks (e.g., learning, inferring, predicting). The reliability of graph embeddings…

Machine Learning · Computer Science 2023-11-30 Andrea Marinoni , Pietro Lio' , Alessandro Barp , Christian Jutten , Mark Girolami

We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt '70] and the reversible version of this game in [Bennett '89], and study the question of how hard it is to decide exactly or approximately the number…

Computational Complexity · Computer Science 2023-05-31 Siu Man Chan , Massimo Lauria , Jakob Nordström , Marc Vinyals

Embedding static graphs in low-dimensional vector spaces plays a key role in network analytics and inference, supporting applications like node classification, link prediction, and graph visualization. However, many real-world networks…

Machine Learning · Computer Science 2021-07-23 Claudio D. T. Barros , Matheus R. F. Mendonça , Alex B. Vieira , Artur Ziviani

Linearizability is the gold standard of correctness conditions for shared memory algorithms, and historically has been considered the practical equivalent of atomicity. However, it has been shown [1] that replacing atomic objects with…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-29 Sean Ovens , Philipp Woelfel

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

Computational Complexity · Computer Science 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

Over the past few years, research on deep graph learning has shifted from static graphs to temporal graphs in response to real-world complex systems that exhibit dynamic behaviors. In practice, temporal graphs are formalized as an ordered…

Machine Learning · Computer Science 2024-10-30 Jintang Li , Ruofan Wu , Xinzhou Jin , Boqun Ma , Liang Chen , Zibin Zheng

Facility location problems on graphs are ubiquitous in real world and hold significant importance, yet their resolution is often impeded by NP-hardness. Recently, machine learning methods have been proposed to tackle such classical…

Machine Learning · Computer Science 2023-12-27 Wenxuan Guo , Yanyan Xu , Yaohui Jin

We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…

Computer Science and Game Theory · Computer Science 2016-03-22 Ayumi Igarashi , Edith Elkind

While Graph Neural Networks (GNNs) and Large Language Models (LLMs) are powerful approaches for learning on Text-Attributed Graphs (TAGs), a comprehensive understanding of their robustness remains elusive. Current evaluations are…

Machine Learning · Computer Science 2025-10-21 Runlin Lei , Lu Yi , Mingguo He , Pengyu Qiu , Zhewei Wei , Yongchao Liu , Chuntao Hong

State space models (SSMs) have emerged as a powerful framework for modelling long-range dependencies in sequence data. Unlike traditional recurrent neural networks (RNNs) and convolutional neural networks (CNNs), SSMs offer a structured and…

Machine Learning · Computer Science 2024-10-07 Siddhanth Bhat

We describe a new algorithm, the $(k,\ell)$-pebble game with colors, and use it obtain a characterization of the family of $(k,\ell)$-sparse graphs and algorithmic solutions to a family of problems concerning tree decompositions of graphs.…

Combinatorics · Mathematics 2008-12-13 Ileana Streinu , Louis Theran

Modern hash table designs strive to minimize space while maximizing speed. The most important factor in speed is the number of cache lines accessed during updates and queries. This is especially important on PMEM, which is slower than DRAM…

Data Structures and Algorithms · Computer Science 2022-10-13 Prashant Pandey , Michael A. Bender , Alex Conway , Martín Farach-Colton , William Kuszmaul , Guido Tagliavini , Rob Johnson

Let $G=(V,E)$ be a simple graph. A pebbling configuration on $G$ is a function $f:V\rightarrow \mathbb{N}\cup \{0\}$ that assigns a non-negative integer number of pebbles to each vertex. The weight of a configuration $f$ is $w(f)=\sum_{u\in…

Combinatorics · Mathematics 2025-01-07 Juma Gul Dehqan , Saeid Alikhani , Ali Delavar Khalafi , Fatemeh Aghaei

We study Stackelberg games where a principal repeatedly interacts with a non-myopic long-lived agent, without knowing the agent's payoff function. Although learning in Stackelberg games is well-understood when the agent is myopic, dealing…

Computer Science and Game Theory · Computer Science 2025-05-29 Nika Haghtalab , Thodoris Lykouris , Sloan Nietert , Alexander Wei

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…

Computer Science and Game Theory · Computer Science 2026-05-18 Maria-Florina Balcan , Kiriaki Fragkia , Keegan Harris

Handling data staleness remains a significant challenge in federated learning with highly time-sensitive tasks, where data is generated continuously and data staleness largely affects model performance. Although recent works attempt to…

Machine Learning · Computer Science 2025-08-26 Tao Liu , Xuehe Wang

Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…

Combinatorics · Mathematics 2018-09-10 John Asplund , Franklin Kenter

Stackelberg games have been widely used to model interactive decision-making problems in a variety of domains such as energy systems, transportation, cybersecurity, and human-robot interaction. However, existing algorithms for solving…

Optimization and Control · Mathematics 2023-03-14 Yansong Li , Shuo Han

This paper discusses the complexity of graph pebbling, dealing with both traditional pebbling and the recently introduced game of cover pebbling. Determining whether a configuration is solvable according to either the traditional definition…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson

A growing line of work reframes preference-based fine-tuning of large language models game-theoretically: Nash Learning from Human Feedback (NLHF) recasts the problem as a zero-sum game over policies. However, optimization is over expected…

Computer Science and Game Theory · Computer Science 2026-05-14 Max Horwitz , Jake Gonzales , Eric Mazumdar , Lillian J. Ratliff