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Nowadays, computer simulations have reached amazing graphic results, providing awesome visual descriptions explaining the evolution of very complex physics phenomena, implementing the laws of Nature. Sometimes, without a scientific guide,…

Instrumentation and Methods for Astrophysics · Physics 2021-11-09 Simone Iovenitti , Luca Perri

The range of video annotation software currently available is set within commercially specialized professions, distributed via outdated sources or through online video hosting services. As video content becomes an increasingly significant…

Multimedia · Computer Science 2016-04-21 Matthew Martin , James Charlton , Andy M. Connor

With the recent drastic advancements in text-to-video diffusion models, controlling their generations has drawn interest. A popular way for control is through bounding boxes or layouts. However, enforcing adherence to these control inputs…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Daniel Ajisafe , Eric Hedlin , Helge Rhodin , Kwang Moo Yi

Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing…

Human-Computer Interaction · Computer Science 2021-09-01 Karen B. Schloss , Melissa A. Schoenlein , Ross Tredinnick , Simon Smith , Nathaniel Miller , Chris Racey , Christian Castro , Bas Rokers

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Creating effective educational materials generally requires expensive and time-consuming studies of student learning outcomes. To overcome this barrier, one idea is to build computational models of student learning and use them to optimize…

Artificial Intelligence · Computer Science 2024-05-07 Joy He-Yueya , Noah D. Goodman , Emma Brunskill

Learning robust and effective representations of visual data is a fundamental task in computer vision. Traditionally, this is achieved by training models with labeled data which can be expensive to obtain. Self-supervised learning attempts…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Mehmet Aygün , Prithviraj Dhar , Zhicheng Yan , Oisin Mac Aodha , Rakesh Ranjan

Much of the delivery of University education is now by synchronous or asynchronous video. For students, one of the challenges is managing the sheer volume of such video material as video presentations of taught material are difficult to…

Multimedia · Computer Science 2021-06-28 Hyowon Lee , Mingming Liu , Michael Scriney , Alan F. Smeaton

Educational media mining is the process of converting raw media data from educational systems to useful information that can be used to design learning systems, answer research questions and allow personalized learning experiences.…

Multimedia · Computer Science 2010-01-05 Rajkumar Kannan , Christian Guetl

Art education plays a significant role in K-2 learners' physical and cognitive development. However, teachers struggle to translate in-person activities to remote settings and to give necessary feedback to help learners develop fine motor…

Human-Computer Interaction · Computer Science 2026-05-28 Gennie Mansi , Ashley Boone , Sue Reon Kim , Jessica Roberts

This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…

Physics Education · Physics 2021-09-23 M. A. M. Souza , V. Dutra , T. B. Menezes , J. W. Silva

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Sherry Yang , Jacob Walker , Jack Parker-Holder , Yilun Du , Jake Bruce , Andre Barreto , Pieter Abbeel , Dale Schuurmans

This paper explores the potential developments of self-directed learning in the metaverse in response to Education 4.0 and the Fourth Industrial Revolution. It highlights the importance of education keeping up with technological…

Computers and Society · Computer Science 2023-05-16 Yun-Cheng Tsai

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

Robotics · Computer Science 2024-02-28 Pavel Petrovič , Fedir Agarshev

Learning assessments are subject of discussions that envolve theoretical and practical approaches. To measure learning in physics by high school students, either qualitatively or quantitatively, is a process in which it should be possible…

Physics Education · Physics 2013-11-22 Eduardo Gama , Marta F. Barroso

The explosion of visual content available online underscores the requirement for an accurate machine assessor to robustly evaluate scores across diverse types of visual contents. While recent studies have demonstrated the exceptional…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Haoning Wu , Zicheng Zhang , Weixia Zhang , Chaofeng Chen , Liang Liao , Chunyi Li , Yixuan Gao , Annan Wang , Erli Zhang , Wenxiu Sun , Qiong Yan , Xiongkuo Min , Guangtao Zhai , Weisi Lin

We present a new method for segmenting, and a new user interface for indexing and visualizing, the semantic content of extended instructional videos. Using various visual filters, key frames are first assigned a media type (board, class,…

Information Retrieval · Computer Science 2007-05-23 Alexander Haubold , John R. Kender

Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…

Human-Computer Interaction · Computer Science 2025-12-24 Diego Riofrío-Luzcando , Jaime RamÍrez , Cristian Moral , Angélica de Antonio , Marta Berrocal-Lobo

The integration of artificial intelligence (AI) into science education is transforming the design and function of learning materials, offering new affordances for personalization, authenticity, and accessibility. This chapter examines how…

Computers and Society · Computer Science 2026-02-25 Xiaoming Zhai , Kent Crippen

We introduce animated stickers, a video diffusion model which generates an animation conditioned on a text prompt and static sticker image. Our model is built on top of the state-of-the-art Emu text-to-image model, with the addition of…