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During the last years, many advances have been made in tasks like3D model retrieval, 3D model classification, and 3D model segmentation.The typical 3D representations such as point clouds, voxels, and poly-gon meshes are mostly suitable for…

Computer Vision and Pattern Recognition · Computer Science 2021-03-08 Arniel Labrada , Benjamin Bustos , Ivan Sipiran

Both expert and novice animators have a need to engage in movement sketching -- low-cost, rapid iteration on a character's movement style -- especially early on in the ideation process. Yet animation tools currently focus on low-level…

Human-Computer Interaction · Computer Science 2022-07-26 Molly Jane Nicholas , Eric Paulos

Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be…

Information Retrieval · Computer Science 2022-10-13 Nasrin Shabani

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

Since the COVID-19 pandemic, online lectures have spread rapidly and many students are satisfied with them. However, one challenge remains the loss of concentration due to the lack of students' copresence. Our previous work suggests that…

Human-Computer Interaction · Computer Science 2026-02-05 Saizo Aoyagi , Ryoma Okazaki , Seishiro Hara , Fumiya Ikeda , Michiya Yamamoto

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…

Human-Computer Interaction · Computer Science 2025-05-19 Carlos R. Cunha , André Moreira , Sílvia Coelho , Vítor Mendonça , João Pedro Gomes

Learning tasks through videos is a dynamic way to acquire skills by witnessing entire processes. However, compared to in-person demonstrations, videos may omit tacit knowledge, including subtle details and contextual nuances. Users' unique…

Human-Computer Interaction · Computer Science 2026-03-16 Nayoung Kim , Yotam Sechayk , Zhongyi Zhou , Takeo Igarashi

Video lectures are becoming more popular and in demand as online classroom teaching is becoming more prevalent. Massive Open Online Courses (MOOCs), such as NPTEL, have been creating high-quality educational content that is freely…

Information Retrieval · Computer Science 2024-01-04 Shalika Kumbham , Abhijit Debnath , Krothapalli Sreenivasa Rao

3D scatterplots are a well-established plotting technique that can be used to represent data with three or more dimensions. On paper and computer monitors they are essentially two-dimensional projections of the three-dimensional Cartesian…

Human-Computer Interaction · Computer Science 2026-01-05 Philippos Papaphilippou , Lucy Hederman

In the era of m-Learning, it is found that educational institutions have onus of incorporating the latest technological innovations that can be accepted and understood widely. While investigating the important theme of fast-paced…

Computers and Society · Computer Science 2015-12-01 Muasaad Alrasheedi , Luiz Fernando Capretz

Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos. With the advance of deep learning, this problem has…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Weize Quan , Jiaxi Chen , Yanli Liu , Dong-Ming Yan , Peter Wonka

Benefiting from masked visual modeling, self-supervised video representation learning has achieved remarkable progress. However, existing methods focus on learning representations from scratch through reconstructing low-level features like…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Rui Wang , Dongdong Chen , Zuxuan Wu , Yinpeng Chen , Xiyang Dai , Mengchen Liu , Lu Yuan , Yu-Gang Jiang

Instructors play a pivotal role in integrating AI into education, yet their adoption of AI-powered tools remains inconsistent. Despite this, limited research explores how to design AI tools that support broader instructor adoption. This…

Human-Computer Interaction · Computer Science 2025-03-10 Si Chen , Reid Metoyer , Khiem Le , Adam Acunin , Izzy Molnar , Alex Ambrose , James Lang , Nitesh Chawla , Ronald Metoyer

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

In recent years, supervised learning has become the dominant paradigm for training deep-learning based methods for 3D object detection. Lately, the academic community has studied 3D object detection in the context of autonomous vehicles…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Wesley Chen , Andrew Edgley , Raunak Hota , Joshua Liu , Ezra Schwartz , Aminah Yizar , Neehar Peri , James Purtilo

In this conceptual paper, we review existing literature on artificial intelligence/machine learning (AI/ML) education to identify three approaches to how learning and teaching ML could be conceptualized. One of them, a data-driven approach,…

Computers and Society · Computer Science 2024-09-04 Luis Morales-Navarro , Yasmin B. Kafai

The UNESCO (2022) points out that the gap between the existing awareness of a person or a community, and the actual habits of everyday life, is attributed to: low levels of understanding the environmental issues at stake; low levels of…

Human-Computer Interaction · Computer Science 2024-10-15 Marta Guerra-Mota , Dimosthenis Minas , Michalis Xenos , Maria Manuel Sa

We present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June,…

Human-Computer Interaction · Computer Science 2024-08-15 Jonathan C. Roberts

The real-world is inherently multi-modal at its core. Our tools observe and take snapshots of it, in digital form, such as videos or sounds, however much of it is lost. Similarly for actions and information passing between humans, languages…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Mihai-Cristian Pîrvu , Marius Leordeanu
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