Related papers: Be-Educated: Multimedia Learning through 3D Animat…
Videos are a commonly-used type of content in learning during Web search. Many e-learning platforms provide quality content, but sometimes educational videos are long and cover many topics. Humans are good in extracting important sections…
In recent years Generative Machine Learning systems have advanced significantly. A current wave of generative systems use text prompts to create complex imagery, video, even 3D datasets. The creators of these systems claim a revolution in…
Fun acts as a catalyst for learning by enhancing motivation, active engagement and knowledge retention. As social robots gain traction as educational tools, understanding how their unique affordances can be leveraged to cultivate fun…
In this article we offer an analysis of the practical and theoretical paradigm of media education as a fundamental pedagogical model for the adequate development of the current methods of digital literacy. In a society dominated by the flow…
Social robots are increasingly used in education, but most applications cast them as tutors offering explanation-based instruction. We explore an alternative: Robot-Mediated Applied Drama (RMAD), in which robots function as life-like…
The AR 3D book has shown significant potential in enhancing students' learning outcomes. However, the creation process of 3D books requires a significant investment of time, effort, and specialized skills. Thus, in this paper, we first…
Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…
The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…
Sign languages are dynamic visual languages that involve hand gestures, in combination with non manual elements such as facial expressions. While video recordings of sign language are commonly used for education and documentation, the…
Documents serve as a crucial and indispensable medium for everyday workplace tasks. However, understanding, interacting and creating such documents on today's planar interfaces without any intelligent support are challenging due to our…
Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…
With captivating visual effects, stylized 3D character animation has gained widespread use in cinematic production, advertising, social media, and the potential development of virtual reality (VR) non-player characters (NPCs). However,…
Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…
During the last decade, the deluge of multimedia data has impacted a wide range of research areas, including multimedia retrieval, 3D tracking, database management, data mining, machine learning, social media analysis, medical imaging, and…
Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…
There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…
Most of the existing video self-supervised methods mainly leverage temporal signals of videos, ignoring that the semantics of moving objects and environmental information are all critical for video-related tasks. In this paper, we propose a…
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…
To achieve digital literacy nowadays a media education is required. The digital revolution breaks the barriers of space and time, and information has become the most valuable commodity. The new digital reality favours the convergence of all…