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Related papers: Be-Educated: Multimedia Learning through 3D Animat…

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Videos are a commonly-used type of content in learning during Web search. Many e-learning platforms provide quality content, but sometimes educational videos are long and cover many topics. Humans are good in extracting important sections…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Junaid Ahmed Ghauri , Sherzod Hakimov , Ralph Ewerth

In recent years Generative Machine Learning systems have advanced significantly. A current wave of generative systems use text prompts to create complex imagery, video, even 3D datasets. The creators of these systems claim a revolution in…

Computers and Society · Computer Science 2023-02-03 Jon McCormack , Camilo Cruz Gambardella , Nina Rajcic , Stephen James Krol , Maria Teresa Llano , Meng Yang

Fun acts as a catalyst for learning by enhancing motivation, active engagement and knowledge retention. As social robots gain traction as educational tools, understanding how their unique affordances can be leveraged to cultivate fun…

Human-Computer Interaction · Computer Science 2024-11-06 Elaheh Sanoubari , John Edison Muñoz , Ali Yamini , Neil Randall , Kerstni Dautenhahn

In this article we offer an analysis of the practical and theoretical paradigm of media education as a fundamental pedagogical model for the adequate development of the current methods of digital literacy. In a society dominated by the flow…

Physics Education · Physics 2018-03-06 Jose Gomez-Galan

Social robots are increasingly used in education, but most applications cast them as tutors offering explanation-based instruction. We explore an alternative: Robot-Mediated Applied Drama (RMAD), in which robots function as life-like…

Human-Computer Interaction · Computer Science 2026-03-26 Elaheh Sanoubari , Alicia Pan , Keith Rebello , Neil Fernandes , Andrew Houston , Kerstin Dautenhahn

The AR 3D book has shown significant potential in enhancing students' learning outcomes. However, the creation process of 3D books requires a significant investment of time, effort, and specialized skills. Thus, in this paper, we first…

Human-Computer Interaction · Computer Science 2025-08-12 Yibo Wang , Yuanyuan Mao , Lik-Hang Lee , Shi-ting Ni , Zeyu Wang , Xiaole Gu , Pan Hui

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao

The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…

Physics Education · Physics 2025-02-20 Gaia Fior , Carlo Fonda , Enrique Canessa

Sign languages are dynamic visual languages that involve hand gestures, in combination with non manual elements such as facial expressions. While video recordings of sign language are commonly used for education and documentation, the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Janna Bruner , Amit Moryossef , Lior Wolf

Documents serve as a crucial and indispensable medium for everyday workplace tasks. However, understanding, interacting and creating such documents on today's planar interfaces without any intelligent support are challenging due to our…

Human-Computer Interaction · Computer Science 2024-11-19 Chen Chen

Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…

Computers and Society · Computer Science 2025-07-09 Chelsea Thompto

Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zichen Liu , Yihao Meng , Hao Ouyang , Yue Yu , Bolin Zhao , Daniel Cohen-Or , Huamin Qu

With captivating visual effects, stylized 3D character animation has gained widespread use in cinematic production, advertising, social media, and the potential development of virtual reality (VR) non-player characters (NPCs). However,…

Human-Computer Interaction · Computer Science 2025-08-05 Xinwu Ye , Jun-Hsiang Yao , Jielin Feng , Shuhong Mei , Xingyu Lan , Siming Chen

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

During the last decade, the deluge of multimedia data has impacted a wide range of research areas, including multimedia retrieval, 3D tracking, database management, data mining, machine learning, social media analysis, medical imaging, and…

Computer Vision and Pattern Recognition · Computer Science 2017-07-11 Lianli Gao , Jingkuan Song , Xingyi Liu , Junming Shao , Jiajun Liu , Jie Shao

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…

Computers and Society · Computer Science 2016-08-12 Francis wyffels , Willem Van de Steene , Jelle Roets , Maria-Cristina Ciocci , Juan Pablo Carbajal

Most of the existing video self-supervised methods mainly leverage temporal signals of videos, ignoring that the semantics of moving objects and environmental information are all critical for video-related tasks. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2021-07-09 Wei Li , Dezhao Luo , Bo Fang , Yu Zhou , Weiping Wang

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

To achieve digital literacy nowadays a media education is required. The digital revolution breaks the barriers of space and time, and information has become the most valuable commodity. The new digital reality favours the convergence of all…

Physics Education · Physics 2018-02-21 Jose Gomez-Galan