Related papers: Smooth heaps and a dual view of self-adjusting dat…
The smooth heap is a recently introduced self-adjusting heap [Kozma, Saranurak, 2018] similar to the pairing heap [Fredman, Sedgewick, Sleator, Tarjan, 1986]. The smooth heap was obtained as a heap-counterpart of Greedy BST, a binary search…
The smooth heap and the closely related slim heap are recently invented self-adjusting implementations of the heap (priority queue) data structure. We analyze the efficiency of these data structures. We obtain the following amortized bounds…
Binary search trees (BSTs) are one of the most basic and widely used data structures. The best static tree for serving a sequence of queries (searches) can be computed by dynamic programming. In contrast, when the BSTs are allowed to be…
Binary search trees (BSTs) with rotations can adapt to various kinds of structure in search sequences, achieving amortized access times substantially better than the Theta(log n) worst-case guarantee. Classical examples of structural…
We revisit multipass pairing heaps and path-balanced binary search trees (BSTs), two classical algorithms for data structure maintenance. The pairing heap is a simple and efficient "self-adjusting" heap, introduced in 1986 by Fredman,…
We initiate the study of tree structures in the context of scenario-based robust optimization. Specifically, we study Binary Search Trees (BSTs) and Huffman coding, two fundamental techniques for efficiently managing and encoding data based…
We prove a separation between offline and online algorithms for finger-based tournament heaps undergoing key modifications. These heaps are implemented by binary trees with keys stored on leaves, and intermediate nodes tracking the min of…
The dynamic optimality conjecture is perhaps the most fundamental open question about binary search trees (BST). It postulates the existence of an asymptotically optimal online BST, i.e. one that is constant factor competitive with any BST…
We study the selection problem, namely that of computing the $i$th order statistic of $n$ given elements. Here we offer a data structure called \emph{selectable sloppy heap} handling a dynamic version in which upon request: (i)~a new…
We study learning-augmented binary search trees (BSTs) via Treaps with carefully designed priorities. The result is a simple search tree in which the depth of each item $x$ is determined by its predicted weight $w_x$. Specifically, each…
The Hierarchical Memory Model (HMM) of computation is similar to the standard Random Access Machine (RAM) model except that the HMM has a non-uniform memory organized in a hierarchy of levels numbered 1 through h. The cost of accessing a…
In this paper we extend the geometric binary search tree (BST) model of Demaine, Harmon, Iacono, Kane, and Patrascu (DHIKP) to accommodate for insertions and deletions. Within this extended model, we study the online Greedy BST algorithm…
The Binary Search Tree (BST) is average in computer science which supports a compact data structure in memory and oneself even conducts a row of quick algorithms, by which people often apply it in dynamical circumstance. Besides these…
This paper describes a new and purely functional implementation technique of binary heaps. A binary heap is a tree-based data structure that implements priority queue operations (insert, remove, minimum/maximum) and guarantees at worst…
Priority queues are fundamental data structures with widespread applications in various domains, including graph algorithms and network simulations. Their performance critically impacts the overall efficiency of these algorithms.…
The Greedy binary search tree (BST) algorithm, like the Splay tree, is a prominent candidate for the \emph{dynamic optimality conjecture}. While Greedy satisfies many desirable properties of BST, its cost and analysis to execute a search…
The heap is a basic data structure used in a wide variety of applications, including shortest path and minimum spanning tree algorithms. In this paper we explore the design space of comparison-based, amortized-efficient heap…
An inherently parallel algorithm is proposed that efficiently performs selection: finding the K-th largest member of a set of N members. Selection is a common component of many more complex algorithms and therefore is a widely studied…
This paper proposes a stable sparse rapidly-exploring random trees (SST) algorithm to solve the optimal motion planning problem for hybrid systems. At each iteration, the proposed algorithm, called HySST, selects a vertex with the lowest…
The paper presents the first \emph{concurrency-optimal} implementation of a binary search tree (BST). The implementation, based on a standard sequential implementation of an internal tree, ensures that every \emph{schedule} is accepted,…